Shader compilation/linking fails due to v_FadeInProgress not being written to in the vertex shader. I'm running extras along with Embeddium and Oculus, but I'm not necessarily sure Oculus is the problem here. The culprit is more likely mesa being stricter with the GLSL spec.
I have tested 10+ of the most popular shader packs, all with the same results.
Specific mod for which you open this issue
Embeddium Extras
MC version & mod version
mc1165 mod 1.11.8
Latest log
will add later
Issue description
Shader compilation/linking fails due to
v_FadeInProgress
not being written to in the vertex shader. I'm running extras along with Embeddium and Oculus, but I'm not necessarily sure Oculus is the problem here. The culprit is more likely mesa being stricter with the GLSL spec.I have tested 10+ of the most popular shader packs, all with the same results.