MCreator-Examples / Feedback

The Feedback Repository is a place where the community can suggest ideas for future videos. In some cases, I will pick things from this repository if I feel motivated or have an idea of how to add them.
https://github.com/MCreator-Examples
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Neutral mob starts attacking player when their global variable bounty is above a certain value. #151

Open AAli107 opened 1 year ago

AAli107 commented 1 year ago

Description

Player bounty system, where mob attacks player only if their global variable names "bounty" is greater than 32. It increases the more you kill villagers for example. And can be paid off from a special block or villager. If the player's bounty is too high (e.g. over 9000), the mob avoids the player.

Features and uses

  1. Make an AI know the player's bounty through global variables and AI conditions and act accordingly.
  2. If not possible with procedures or AI procedures, use java code.
  3. Have a block or another mob that allows the player to pay up their bounty in emeralds.

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northwesttreesgaming commented 1 year ago

This should be possible, when I get back to recording the actual tutorial I will see if I can get something in the works.