Open ImDaMilan opened 3 years ago
Thanks for your request and using the tracker :D May requests don't get posted here so I don't really see them to often.
This would be possible for sure. I think the best way would be using Player Pesistent Global variables to store the players health stats. Then all you need to do is use a global procedure for when entity is attacked, then cancel the event if the entity is a player. Then run a script to deal custom damage to the variable. The only other thing needed to be done is a player tick update to test if the health variable is 0 and if true, then deal like 1/2 heart to the player for every second, this would give them some time to try to get their health stat up before they die. Also testing if they have >0 health could increase the health 1/2 a heart every second to slowly heal the player over time.
This is a really easy request for me to do so I should be able to fast track this request shortly.
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I guess that this is insanely hard, but I would be so grateful if you find and show us a way to do this. Thank you for what you do!
A picture of what I would like to make: