MCreator / MCreator

MCreator is software used to make Minecraft Java Edition mods, Bedrock Edition Add-Ons, and data packs using visual graphical programming or integrated IDE. It is used worldwide by Minecraft players, aspiring mod developers, for education, online classes, and STEM workshops.
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"Mod" namespace is used for structures rather than the actual mod namespace. #4937

Closed northwesttreesgaming closed 2 months ago

northwesttreesgaming commented 2 months ago

Issue tracker rule checks (read carefully)

Issue description

When you create a biome tag with the "mod" namespace, and then use it in a structure the biome tag will return "#mod:biomes" in the worldgen/structure/structure.json file.

This seems to be a related issue to the recipe bug that was fixed in this update already.

How to reproduce this issue?

  1. Create a tag under the "mod" namespace eg "mod:biomes"
  2. Create a structure element
  3. Use the tag for your structure biomes.
  4. Save and build the workspace.
  5. Open the following file path "/src/main/resources/data//worldgen/structure/.json"

Located under the "biomes" entry it says "#mod:biomes" not "#:biomes"

Operating system

Windows

Details

MCreator 2024.2 NeoForge 1.20.6

Example workspace

example_workspace.zip

Logs

No crashes or errors far as I know.

KlemenDEV commented 2 months ago

Related: https://github.com/MCreator/MCreator/issues/4751

It appears this was always the case like this, but it is indeed a tad confusing