MCreator is software used to make Minecraft Java Edition mods, Bedrock Edition Add-Ons, and data packs using visual graphical programming or integrated IDE. It is used worldwide by Minecraft players, aspiring mod developers, for education, online classes, and STEM workshops.
[X] I have made sure this bug is not plugin-related (tested with MCreator without plugins installed)
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Issue description
When you create a biome tag with the "mod" namespace, and then use it in a structure the biome tag will return "#mod:biomes" in the worldgen/structure/structure.json file.
This seems to be a related issue to the recipe bug that was fixed in this update already.
How to reproduce this issue?
Create a tag under the "mod" namespace eg "mod:biomes"
Create a structure element
Use the tag for your structure biomes.
Save and build the workspace.
Open the following file path "/src/main/resources/data//worldgen/structure/.json"
Located under the "biomes" entry it says "#mod:biomes" not "#:biomes"
Issue tracker rule checks (read carefully)
Issue description
When you create a biome tag with the "mod" namespace, and then use it in a structure the biome tag will return "#mod:biomes" in the worldgen/structure/structure.json file.
This seems to be a related issue to the recipe bug that was fixed in this update already.
How to reproduce this issue?
Located under the "biomes" entry it says "#mod:biomes" not "#:biomes"
Operating system
Windows
Details
MCreator 2024.2 NeoForge 1.20.6
Example workspace
example_workspace.zip
Logs
No crashes or errors far as I know.