MDULR / MDULR_CombatZone

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Cross Server Communication #5

Open XLNS-XYZ opened 7 years ago

XLNS-XYZ commented 7 years ago

By taking advantage of API:Class/DataStoreService

aka Cross Lobby Communication


Where player is in lobby with MaxPlayers of 1.

Global chat rooms created, holding 100 Members.

XLNS-XYZ commented 7 years ago

A method is required of how a player can play with another friend, without joining a battle server. Criteria:

Remember that each lobby will contain 1 player.

Should there be any ideas, please respond below.

XLNS-XYZ commented 7 years ago

A basis is created for the Cross server communication