ME3Tweaks / LegendaryExplorer

Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
https://me3tweaks.com
GNU General Public License v3.0
125 stars 27 forks source link

Weird artifacts when replacing a static mesh in ME3 #224

Closed Exkywor closed 3 years ago

Exkywor commented 3 years ago

Please fill out the following form in its entirety.

The more information you provide, the easier it will be for us to work with.

Describe the bug When replacing a Mass Effect 3 static mesh, it replaces it but the mesh has weird artifacts.

To Reproduce

  1. Open the pcc with Package Editor, in this case, I used base game _BioD_End002400Guardian.pcc.
  2. Select the mesh to replace. _403 SOV_ALowRes(StaticMesh) in this example.
  3. Open it in Meshplorer.
  4. Right-click the mesh and select "Replace Mesh from UDK". Select the static mesh I exported as fbx from Blender, converted to fbx 2013 with AutoDesk FBX Converter, and import it and save it as upk with the UDK Editor. I've followed this exact process for skeletal meshes with no problem.

Expected behavior I expected the mesh to be replaced and display no artifacts.

Screenshots and files used to replicate this image

Before file After file

Version information: ME3 Explorer 5.1 NIGHTLY 3/13/2021

Other information Replacing the texture with the texture I had prepared for the new mesh does not fix the issue, and makes it even more obvious.

SirCxyrtyx commented 3 years ago

Could you upload the fbx and upk as well?

Exkywor commented 3 years ago

Yeah, sorry. Hadn't checked Github. FBX 2013 version FBX 2014 version UPK

Blender exports the FBX in the 2014 version, then I have to convert it to 2013 so I can then convert it to UPK.

SirCxyrtyx commented 3 years ago

This is not a problem with ME3Explorer. Here's what your UPK looks like in UDK, so something went wrong before you imported into ME3Explorer. image

Mgamerz commented 3 years ago
Exkywor commented 3 years ago

Yeah, you are right. I'm gonna take a look to figure out what went wrong.