Closed Exkywor closed 3 years ago
Could you upload the fbx and upk as well?
Yeah, sorry. Hadn't checked Github. FBX 2013 version FBX 2014 version UPK
Blender exports the FBX in the 2014 version, then I have to convert it to 2013 so I can then convert it to UPK.
This is not a problem with ME3Explorer. Here's what your UPK looks like in UDK, so something went wrong before you imported into ME3Explorer.
Yeah, you are right. I'm gonna take a look to figure out what went wrong.
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Describe the bug When replacing a Mass Effect 3 static mesh, it replaces it but the mesh has weird artifacts.
To Reproduce
Expected behavior I expected the mesh to be replaced and display no artifacts.
Screenshots and files used to replicate this
Before file After file
Version information: ME3 Explorer 5.1 NIGHTLY 3/13/2021
Other information Replacing the texture with the texture I had prepared for the new mesh does not fix the issue, and makes it even more obvious.