Open linkenski opened 2 years ago
Shep_31__270518_23a0a01.zip I forgot to add the save, in case you want to run the game simultaneously. If you edit the mentioned dialogue to test this, load this save, and talk to Garrus to see it in-game.
I'm having a hard time reproducing this issue, but I will continue to look out for it. I've added some code to make sure the current curve values are saved to the export when the Curve Editor's export gets unloaded, which may or may not solve the problem. Thanks for the detailed report!
I think I have found the source of the problem. Well, there are two problems in fact:
Are you using force reload package at any point in this process?
On Fri, Oct 22, 2021, 8:45 AM linkenski @.***> wrote:
I think I have found the source of the problem. Well, there are two problems in fact:
- Rarely, when making changes from InterpViewer, or CurveEditor, the changes are gone as soon as you leave that view, and seemingly don't correspond to the package editor values properly.
- The latest version of Dialogue Editor does not sync with all changes made from Package Editor. I just made a change to a InterpTrackMove from Package Editor, saved it and closed the window. Before closing Dialogue Editor it said I had unsaved changes. So I said "No" to keep the window open. Hit "Save" and rechecked the InterpTrackMove. The values and keys I had added had been reversed to how they were at the time I opened the Dialogue Editor view.
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I don't use that feature, and I didn't.
Describe the bug Sometimes, editing values from curve-editor on tracks return to what they were before when hitting Save. A value that was 0, that is changed to a specific float, for example in the "Move" track of an interp, is returned to 0 again when saving. There's 6 values to edit on each track, X, Y, Z, Roll, Yaw and Pitch. In my experience, the last touched value before I click Save, is forgotten afterwards and this happens frequently. It could be related to having the game open while saving, but it just seems the view is not in sync with the actual way the values are saved.
To Reproduce Open a file that has an interp, for example End001_440Turians_LOCINT, and the garrus-something"d" dialogue (easiest to open from Dialogue Editor) and open its node sequence.
Steps to reproduce the behavior:
Expected behavior In many cases, the last value saved after editing multiple keys in Curve Editor (maybe while the game is open) are not saved when you save. After following the above steps you will sometimes experience it returning to the value it was before you edited it, in this case, the new keys added are saved, but the last one or several values edited, is 0 instead of the value you changed it to. Correcting it and hitting save a second time typically saves it properly.
Version information: Nightly 6.0 11-10-2021