ME3Tweaks / LegendaryExplorer

Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
https://me3tweaks.com
GNU General Public License v3.0
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Feature Request: Batch export audio from all AFC files in directory #357

Open TheNormandyProject opened 1 year ago

TheNormandyProject commented 1 year ago

Is your feature request related to a problem? Please describe. As far as we are aware you can only export all audio from one AFC at a time.


Describe the solution you'd like As laid out by the Gibbed tools, you could

  1. Filter by "actor", by the entity emitting the audio
  2. Filter by "category", by location that audio files take place in.

Even if this is too much of an ask, we'd like to be able to export all .wavs from Cooked AFCs in a directory at a time, instead of going one by one. We understand if this doesn't go with the scope of this tool.


Describe alternatives you've considered** Installing ME original trilogy again and using the Gibbed toolset. The Gibbed toolset doesn't work on Legendary Edition due to hash mismatches from, most likely, the game being recompiled.

UE Viewer


Any other information that can help us go forward would be great.

Mgamerz commented 1 year ago

I'm not familiar with this gibbed tool you talk about. What do you mean filter by actor and category?

TheNormandyProject commented 1 year ago

Here is some of their tools:

Gibbed SVN (note: AudioExtractor) ME Andromeda Github ME 2 Github

Regarding your second question:

Entities are usually are tagged with an identifier. Example:

Crew members are listed under hench_[crewmember] (James is referred to marine). Other entities can be angry_woman, global_aria, etc.

It's the same with locations like cat_002, which is Thessia. cat_003, which is the Cerberus coupe.

I suspect data mining is how the tool has the references to be able to quickly sort by actor, location of a misison, by the mission id and a bunch of other stuff.

Blue-EyesWhiteDragon commented 1 year ago

oh hell ye, batch exportin audio would be super good for being able to create .afc DLC packs faster!

i'm sitting here hitting ctrl+O, down arrow (x50), hit enter, go to menu and export all as. Repeat.

any chance of this 😄

Mgamerz commented 1 year ago

Why do you need to export audio to create a dlc afc? Can't you just keep the existing audio pointer?

On Fri, Feb 3, 2023, 11:41 AM John Andrew Loudon @.***> wrote:

oh hell ye, batch exportin audio would be super good for being able to create .afc DLC packs faster!

i'm sitting here hitting ctrl+O, down arrow (x50), hit enter, go to menu and export all as. Repeat.

any chance of this 😄

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Blue-EyesWhiteDragon commented 1 year ago

Maybe im unclear. Being able to select multiple files and being able to export them all would be able to speed up external editing process before repacking them into new containers for scenes, if that makes sense?