This was the beta changelog for ME3Tweaks Mod Manager 8.1 (Build 128).
Beta changelog
Beta update April 18, 2023
Moddesc editor crash has been fixed when adding alternate dlc, alternate file
moddesc 8.1 mods will now fail to load if mergemods is specified for basegame, but moddir is not. This clears up some confusing parsing behavior where it looks like it will work, but it won't
Moddesc Editor 'gamedirectorystructure' now uses true/false/blank selector
Moddesc Editor: Show if cmmver is going to be upgraded on save
Moddesc Editor: Watermark the 'generated moddesc' box to make it a bit more obvious what it is before serialization occurs
Fix crash (maybe...?) in Save Selector when default map image is shown
Beta 2 update April 22, 2023
Fix app crash if sourcedirs/destdirs does not match on Custom DLC. These should typically be the same
ConfigMerge: Fix error/crash if config file is not found when loading DLC assets
Added icons for install headmorph, install mem file in mod management menu
Fix importing mods not refreshing the library
Fix ModdescUpdaterService not actually commiting the updated moddesc to disk
Added a dialog when a texture mod is imported from archive to indicate where the file went and how it can be used. I don't like this UX but right now it's what we have
Beta 3 update April 24, 2023
New feature for LE: Boot specific save file (available under the start game dropdown)
Validation targets for LE can now be texture modded and they will still be usable. OT games still require a un-texture modded target
Fix bugs with LE2 save file parsing in the save file selector
OT: Can now always compress packages on import (no longer gated behind old server flag in case something horribly broke)
Program updater UX has been improved
Batch Editor: Can now save install groups even if a content mod is unavailable
Batch Editor: Delete key now removes mods from the list
Mod Import: When import has no mods available, but it's due to an underlying error, a more useful error message is displayed
Multi-drop files is now 'supported'. This has been in M3 for some time but only if you were opted into beta updates. It is unknown how stable this feature will be since it didn't get a lot of testing
Save Selector interface has been significantly improved
Fix headmorphs not installing if there's no DLC requirement set
Save Selector can now load all saves instead of just the most recent 50 (can cause performance loss)
Headmorph selector now accepts double click to select a headmorph
The server manifest for M3 is now pulled every 4 hours. This allows the app to check for updates periodically as well as refresh content such as updates to LEX nightly, in the event you leave the app open for a while
Server manifest handling has been completely refactored. Hopefully this does not introduce new bugs as server manifest code is very old (dating back to 2014) and was kind of a pain to maintain
Beta 4 update April 28, 2023
Localization to INT
Localization to DEU (a few strings will still be INT only)
Multiple strings that were not localized were localized for AlternateFile, ModDescEditor
Add content to starter kit now supports squadmate merge files (untested)
Implement File Source Service - system that crowdsources file hash sources (from NexusMods 'Download with Manager') to identify the source of specific files - etc. a moddesc.ini in an archive file hash a specific MD5 - what specific nexusmods file produces this moddesc.ini?) - Will be implemented into future features
Launch Option Selector: Double click to select
LE: Start game dropdown now has new option 'Boot into specific save file' which sets the last save for 'resume game'
Beta 5 update April 29, 2023
Fix config merge failing if a DLC has duplicate section names in an ini file (LE2)
Localized additional strings to INT, DEU
Fixed issues importing mods that use the Third Party Importing Service and contained texture files such as TPF and MOD files (ME3)
Fix 'add mod settings menu data' in starter kit addin to existing mod duplicating a dependency on LE3 Framework if framework is already set as a dependency
Telemetry on unsupported platforms is forcibly disabled - unsupported platforms will not have time dedicated to them
Mods that don't include package files don't require a backup to deploy. Mods such as merge mods, texture mods, headmorphs for example. This may be expanded upon with a content scan to find audio and texture references, but currently it only checks for package existence at this time
Beta 6 update May 1, 2023
Fix ME2 saves not loading when located in LE2 save game directory for Save Selector
Fix textures in install group editor showing as not available when they're in the texture library
Making a new install group will prompt for game before opening the window
Update libraries
Localize a few previously non-localized strings
Beta 7 update May 3, 2023
Fix LE1 save files not loading for users
Soak Test 1 update May 6, 2023
Fix deployment of mods that contain texture mod references not being able to load if they also have image references
Added ability for localizations to be enabled/disabled via serverside changes on app boot. Localizations could already be updated via serverside on boot since 6.0
Italian localization has been disabled due to no update for build 128
Added ability to lookup up source of texture mods in batch installer if the file is not available. This is a work in progress and is mainly for a future version of mod manager
Fixed some typos in INT localization
Soak Test 2 update May 7, 2023
When a merge DLC fails to compile, a dialog is shown instead of the app crashing
[USERFILE] no longer shows in Installation Information for LE game texture tabs
LE1 Coalesced Merge files are now entered in the Basegame File Identification Service for tracking
Properly set NexusCode to fix broken MetaCMM feature that can be used by diagnostics serverside for update checks
Add some telemetry to mod update checks to try and track down issues detecting updates for some mods when malformed data from NexusMods is cached
Soak Test 3 update May 8, 2023
Fix game crashes when delegate properties are merged (fixed in LEC)
Re-implement ME3CMM feature: Remove disabled DLCs when the same mod is being installed that was disabled
Fix some log messages being written with the wrong prefix
Fix batch installer not working if a mod was missing in the list
This was the beta changelog for ME3Tweaks Mod Manager 8.1 (Build 128).
Beta changelog
Beta update April 18, 2023
Beta 2 update April 22, 2023
Beta 3 update April 24, 2023
Beta 4 update April 28, 2023
Beta 5 update April 29, 2023
Beta 6 update May 1, 2023
Beta 7 update May 3, 2023
Soak Test 1 update May 6, 2023
Soak Test 2 update May 7, 2023
Soak Test 3 update May 8, 2023