Open MauriceMEGA65 opened 5 months ago
I've been thinking about how to fix this at the hardware level by adding hysteresis to 1351 read values. One option is to fix this in the 751- issue branch, while I have mouse_input.vhdl open for surgery. See #751
That helps, but the jitter is actually over a range of 3 values, not 2.
Meanwhile, I filed an issue on the MouSTer repo asking for optional pull-up on Amiga right and middle buttons, that would allow C64s and MEGA65s to read those buttons without requiring a special cable with pullup in it.
Confirmed this fixes 1351 mouse jitter, provided that amiga mouse aggressive mode is turned off (which now also controls 1351 de-jittering at hardware level).
Test Environment (required) MEGA65 Release 0.96 "Batch 3" Release Candidate
Describe the bug 1351 mouse pointer is jittery in applications like MegaMOD and Sprite Editor in Freezer, but seems OK in BASIC
Expected behavior Stable mouse pointer, like when using an Amiga mouse
https://github.com/MEGA65/mega65-core/assets/75681098/11d42d48-2e66-400c-acd2-34618b8305dd
https://github.com/MEGA65/mega65-core/assets/75681098/640cfed1-3e62-41b7-a375-a58f40bc981b
https://github.com/MEGA65/mega65-core/assets/75681098/c150ccf1-0c3e-40b0-be11-0a7b5e6a57d8
Screenshots See attached videos of MegaMOD, Sprite Editor and BASIC
Additional context https://discord.com/channels/719326990221574164/1196590643007463459/1198582748340834304