The overall goal, is that a Large, Multicultural State should be forced to decentralise, because centralisation will be inefficient in the long run without same culture or same culture group. And even then, reliance on Regional Capitols will lead to those areas being kind of autonomous/corrupt to a degree, requiring more provincial focused anti-corruption efforts. While a small, same-culture state has minimal reasons to decentralise, its just not sensical as if you can maximise your resources the design intent is that you should.
To start
[ ] Regional Capitols should have penalties for Centralised Empires, providing a hotbed of potential corruption and autonomy that must as such be solved. Decentralised Empires use them to extend local administrative governance, while Centralised Empires must deal with the consequences of potential resistance to central authority.
[x] CE before any Capitols will be stored.
[ ] The difference between CE before and after the Capitol will be converted into some form of LA and Provincial Corruption for all provinces, scaling on Centralisation
[ ] Centralisation will no longer be a net positive, the Choice mechanics will now be implemented. Major rebalancing
[x] Centralisation will no longer be considered a benefit in game, and will no longer have random sources of Max Centralisation. The only source of higher Centralisation Caps are the Government Reforms
[x] Centralisation Reforms will be limited by Government Type (which will be more State Reach limited), and otherwise entirely optional. Any state can choose between Centralisation and Decentralisation if they their state is sufficiently developed. Total Centralisation will be locked behind Unitary
[ ] Most centralisation effects outside LA will be moved to escalating penalties from different culture and religion, scaling on Centralisation. This includes corruption, unrest and elite power.
[ ] Regional Military gov reforms will now have a major impact on progression
[ ] Regional Garrisons will abolish all Noble and Burgher armies, and disable use of Clan Levies. Mil Org 4 will now require this reform.
[ ] Centralised will lower mana costs of manpower, but raise the autonomy impacts on mana costs. This allows customisation however High Centralisation requires forcing Centralised to enabled first. In the future it will affect Garrisons too
[ ] Provincial Leadership gov reforms will impact LA overall
[ ] Local is the default. Requires Federalism or below, provides a discount to all Mana Costs in exchange for higher LA.
[ ] Native is required for Devolved Unitary or above. Raises impact of Centralisation on cultural differences, removes the LA impact on same culture, halves for different cultural group
[ ] Appointed is required for Unitary. removes the LA impact of different culture overall but raises the other effects of cultural difference (corruption, unrest, etc)
[ ] Nobility reforms will be required for Rural Gov progression
[ ] Blood prevents reform to beyond Aristocracy
[ ] Possession prevents reform to beyond Gentry
[ ] Office or None is required for Freeholding
[ ] Changing this will piss off Nobility for X years, will require careful balancing of your realm
[ ] Office is required to drop below Gentry to Aristocracy, Possession lets you go all the way to Alienation, at Alienation Nobles should demand Blood
The overall goal, is that a Large, Multicultural State should be forced to decentralise, because centralisation will be inefficient in the long run without same culture or same culture group. And even then, reliance on Regional Capitols will lead to those areas being kind of autonomous/corrupt to a degree, requiring more provincial focused anti-corruption efforts. While a small, same-culture state has minimal reasons to decentralise, its just not sensical as if you can maximise your resources the design intent is that you should.
To start