Closed MESC2004 closed 4 months ago
Use Case Description Detail: Randomizing the decks of the player and the AI
Related Requirements: Finished decks and implementation of deck lists in unity.
Goal In Context: Allowing each match to feel different due ton the randomization.
Preconditions: Completion of issue #34.
Successful End Condition: The deck lists are randomized at the beginning of the match.
Failed End Condition: The decks are not randomized or randomized in the same way each match
Primary Actors: Game Developer
Secondary Actors: N/A
Trigger: Running the Combat scene
Main Flow:
Extensions: N/A
Partially finished, must implement enemy deck randomization as well.
Closed by PR #90
Use Case Description Detail: Randomizing the decks of the player and the AI
Related Requirements: Finished decks and implementation of deck lists in unity.
Goal In Context: Allowing each match to feel different due ton the randomization.
Preconditions: Completion of issue #34.
Successful End Condition: The deck lists are randomized at the beginning of the match.
Failed End Condition: The decks are not randomized or randomized in the same way each match
Primary Actors: Game Developer
Secondary Actors: N/A
Trigger: Running the Combat scene
Main Flow:
Extensions: N/A