Use Case Description Detail: Implementing prefab iteration for cars through values in a json.
Related Requirements: Finished card attributes, finished (at least) the 6 identity card json files.
Goal In Context: Allowing unity to iterate the combat cards in the combat scene through the values in a json file, changing the values of the cards respectively.
Preconditions: Completion of issue #36.
Successful End Condition: The unity project is capable of iterating a given number of cards on the screen, assigning the appropriate values to the according to heir ID's.
Failed End Condition: The unity project is not able to iterate the cards or assign the values appropriately.
Primary Actors: Game Developer.
Secondary Actors: N/A
Trigger: The game combat scene starts running, assigning the appropriate values to each card iteration through a prefab.
Main Flow:
The combat scene is run or loaded.
A script pulls the data from a variable and assigns the appropriate parameters to each gameobject.
The objects have the appropriate values assigned to them.
Use Case Description Detail: Implementing prefab iteration for cars through values in a json.
Related Requirements: Finished card attributes, finished (at least) the 6 identity card json files.
Goal In Context: Allowing unity to iterate the combat cards in the combat scene through the values in a json file, changing the values of the cards respectively.
Preconditions: Completion of issue #36.
Successful End Condition: The unity project is capable of iterating a given number of cards on the screen, assigning the appropriate values to the according to heir ID's.
Failed End Condition: The unity project is not able to iterate the cards or assign the values appropriately.
Primary Actors: Game Developer.
Secondary Actors: N/A
Trigger: The game combat scene starts running, assigning the appropriate values to each card iteration through a prefab.
Main Flow:
Extensions: N/A