Use Case Description Detail: Implementing the logic needed in the deck scene in Unity.
Related Requirements: Visual layout of the deck scene.
Goal In Context: Implementing ID registering in the deck scene such that clicking cards registers/deregisters them from the player's deck using the existing card prefab so that the appropriate values are assigned as necessary.
Preconditions: Completion of issue #42.
Successful End Condition: The deckbuilding scene is able to register a player's deck in a variable accessible through the game manager, and shows the appropriate statistics on the cards.
Failed End Condition: The deckbuilding scene does not register the card id's in the player's deck, or does not show the statistics as intended.
Primary Actors: Game Developer.
Secondary Actors: N/A
Trigger: Clicking a card on the left or right side of the screen.
Main Flow:
A card is clicked on the left side of the screen.
The card ID is registered in the player's deck variable.
A card is clicked on the right side of the screen.
The card ID is removed from the player's deck variable.
Use Case Description Detail: Implementing the logic needed in the deck scene in Unity.
Related Requirements: Visual layout of the deck scene.
Goal In Context: Implementing ID registering in the deck scene such that clicking cards registers/deregisters them from the player's deck using the existing card prefab so that the appropriate values are assigned as necessary.
Preconditions: Completion of issue #42.
Successful End Condition: The deckbuilding scene is able to register a player's deck in a variable accessible through the game manager, and shows the appropriate statistics on the cards.
Failed End Condition: The deckbuilding scene does not register the card id's in the player's deck, or does not show the statistics as intended.
Primary Actors: Game Developer.
Secondary Actors: N/A
Trigger: Clicking a card on the left or right side of the screen.
Main Flow:
Extensions: N/A