Closed MESC2004 closed 4 months ago
Use Case Description Detail: Implementing attack card interactions in the compat scene.
Related Requirements: Card click listener, card data implementation into instantiated cards.
Goal In Context: Allowing attack cards to add their respective damage to an Identity card, and taking away the speed cost from it.
Preconditions: Completion of issue #36 and #38.
Successful End Condition: Attack card is moved to the middle of the bottom panel and adds the damage to the identity card in the top panel.
Failed End Condition: The attack card does not add the appropriate attack stat and remove the speed cost, or does not move to the bottom panel.
Primary Actors: Game developer
Secondary Actors: N/A
Trigger: Attack card in hand is clicked when allowed.
Main Flow:
Extensions: N/A
Closed by PR #83
Use Case Description Detail: Implementing attack card interactions in the compat scene.
Related Requirements: Card click listener, card data implementation into instantiated cards.
Goal In Context: Allowing attack cards to add their respective damage to an Identity card, and taking away the speed cost from it.
Preconditions: Completion of issue #36 and #38.
Successful End Condition: Attack card is moved to the middle of the bottom panel and adds the damage to the identity card in the top panel.
Failed End Condition: The attack card does not add the appropriate attack stat and remove the speed cost, or does not move to the bottom panel.
Primary Actors: Game developer
Secondary Actors: N/A
Trigger: Attack card in hand is clicked when allowed.
Main Flow:
Extensions: N/A