MHeasell / rwe

Robot War Engine - Real-time strategy game engine compatible with Total Annihilation
https://www.robotwarengine.com/
GNU General Public License v3.0
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Implement F2 In-Game Menu (Single Player) #154

Open KevinHake opened 2 years ago

KevinHake commented 2 years ago

Presumably we'd keep the same menu as the original? image

OTA behavior (reminder, single player. In multi there's no pause): Normal Stuff:

Ok Stuff:

Surprising/Weird Stuff that I'm mostly over-specifying:

Note Issue #153 is for implementing Pause functionality.

KevinHake commented 2 years ago

@MHeasell curious your thoughts on what RWE should do here. Do we need/want to keep the same menu structure and behavior? I'm thinking in any case, it's probably decent to simplify from OTA, e.g. disable all interaction with the game while the menu is up, and maybe allow any clicks outside the menu to exit back to the game, just to make it dead simple and fast.

As far as this issue is concerned, maybe just let it entail: