Open larryoatmeal opened 4 years ago
How should we go about making this game online multiplayer? Server based or p2p? Here's a quick overview: https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/
For a fighting game, latency probably matters too much to use P2P.
Fair point, looks like we'll need a server then!
How should we go about making this game online multiplayer? Server based or p2p? Here's a quick overview: https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/