MIT-Video-Game-Orchestra / vgo_game

https://mit-video-game-orchestra.github.io/vgo_game/
MIT License
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Research: Basic networking #6

Open larryoatmeal opened 4 years ago

larryoatmeal commented 4 years ago

How should we go about making this game online multiplayer? Server based or p2p? Here's a quick overview: https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/

petermic commented 4 years ago

For a fighting game, latency probably matters too much to use P2P.

larryoatmeal commented 4 years ago

Fair point, looks like we'll need a server then!