Closed MJLMills closed 6 years ago
This appears to be natively supported by blender in the newest update, so just check whether it does what is wanted first.
This is possible:
1) Tick 'Views' then select 'Stereo 3D' in the Render Layers pane. 2) Select the camera and there should be a stereoscopy tab there. Can be left default. 3) Render options - view format - set to side-by-side.
This renders the two images that can be viewed cross-eyed.
This currently does not function properly on a small macbook air.
Engaging 'sampled motion blur' prevents the right image from being drawn, so this must be disabled to render stereoscopic images.
The exact setting messing this up is the 'Full Sampling' checkbox under the Antialiasing options in the Render pane. The script now turns this off when stereo rendering is requested.
Currently the stereo button only works if you make the camera the active object first. Otherwise it is fine, see the ferrocene example.
This works fine in Blender 2.79.
Allow the user to render their system as a stereoscopic pair of images for 3D viewing. Probably just add a button that does this by rotating the camera forward and back.