MKelm / mct

"Mass Control Tycoon" a GPL game for Windows, Mac and Linux
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More features for "build" features #21

Open MKelm opened 10 years ago

MKelm commented 10 years ago

The new graphics renderer allows more advanced graphics as you might know it from other tycoon games. E.g. more sprite objects, more animations and so on.

I do not plan to implement an isometric view, because the game includes more an overview of a planet than a single area in a country. And the game has a large scope, because the player can have 50 planets, the micro-management on planets should not to be too high. It can work more like a mixture between Sim City and Google Maps.

A tycoon game example which includes good 2D graphics is prison architect: http://store.steampowered.com/app/233450

The current "build" features:

  1. build a factory / office on a planet -> add it on the planet (no location dependency yet)
  2. set transport / distribution costs -> start transport / distribution on roads etc. (no location dependency yet)
  3. build a trade outpost on another planet -> start transports for product transfer by space between two planets
  4. build a extension outpost on another planet -> start transports by space for money, knowledge transfer between two planets

Ideas for more features: (1)

A new issue related to heatmaps/layers and area/places is here

(2)

(3)

(4)

(3) + (4)

Here is a new issue about more infrastructure elements the player might build

MKelm commented 10 years ago

I said I do not want to make an isometric view, but if the game gets to the point that it gets a factory / office detail view for more "build" features, that is the right tutorial http://peepsquest.github.io/tutorials/pixiIsometric2.html