Open MKelm opened 10 years ago
I said I do not want to make an isometric view, but if the game gets to the point that it gets a factory / office detail view for more "build" features, that is the right tutorial http://peepsquest.github.io/tutorials/pixiIsometric2.html
The new graphics renderer allows more advanced graphics as you might know it from other tycoon games. E.g. more sprite objects, more animations and so on.
I do not plan to implement an isometric view, because the game includes more an overview of a planet than a single area in a country. And the game has a large scope, because the player can have 50 planets, the micro-management on planets should not to be too high. It can work more like a mixture between Sim City and Google Maps.
A tycoon game example which includes good 2D graphics is prison architect: http://store.steampowered.com/app/233450
The current "build" features:
Ideas for more features: (1)
A new issue related to heatmaps/layers and area/places is here
(2)
(3)
(4)
(3) + (4)
Here is a new issue about more infrastructure elements the player might build