MKelm / mct

"Mass Control Tycoon" a GPL game for Windows, Mac and Linux
Other
5 stars 1 forks source link

Story for more planets #4

Open MKelm opened 10 years ago

MKelm commented 10 years ago

This issue is for story elements of further planets

MKelm commented 10 years ago

Using the existing Silius planet story and than the wiki needs an article with planets and races first

MKelm commented 10 years ago

Note: I use some alien information here, I hope you believe them. :)

I added a second name for Earth, Anuka, because the relation to the alien race called Anunnaki, they called their own planet Anu, more about them here: http://en.wikipedia.org/wiki/Anunnaki

The wikipedia information contains myths, if you want some first hand information about Anunnaki today, read this: http://goo.gl/BTbgo (30 Dec 2012)

The real earth contains more than one race and is controlled by aliens on other levels yet, if you know some information. But these control structures crumble. Hopefully the scenario of massive mass control in MCT is more a fictive worst case scenario in relation to our real future.

The start of the MCT game should be easy for the player and should offer well known basics. Maybe the name Anuka for Earth can be used in the later game/story process with a mixed races market when the player knows more about alien technology with a higher TL and has more contacts to alien races.

The name fits to some processes Franz Erdl describes on his page about the operations of Annunaki rebels today. The MCT story can use this approach too, because SL can contact an bad alien race on earth after the revolution of a race like Annunaki rebels. The bad race should be new intruders on earth with better conditions for mass control companies again and to make trade/expansions with better conditions (e.g. with an interesting races mix) possible.

The earth story can contain a mechanism for the player's company to make the mass control market less attractive on the first earth by wrong political decisions. So a complete transfer to Sirius will get more attractive in the first game phase. Such story events can work as well for other planets to force the player for more expansions/movements to new / other planets with a more interesting market and without a good moral by leaders.

Indeed the real experiences of FE can be a point to introduce a hidden, good revolution into the earth history in the first phase and a fictive, bad revolution by bad aliens again in the later game process. The good revolution can be an important reason to leave a planet for a mass control company.

I could meet Franz Erdl and he is a very good alien scientist, healer and activist against alien control. If you want to learn more about his techniques and so on read more topics on his page.

The following article about alien influence might be interesting in general, because it contains information about alien control too, this might be useful for "Mass Control Tycoon" and future developments of control products: http://goo.gl/Lve5i

Maybe the concept development needs more tweaks to allow energy control systems, but maybe this can be done by higher technology levels, with special energy devices, that is not so realistic in relation to real alien technology, but a player can understand the human research fields better than some exotic ones.

Or the research fields should change with higher technology levels?

Maybe a good approach is to extend the SL contacts to alien races instead of using the politics / intelligence agencies for that, because such contacts / information looks more interesting for me in relation to secret societies. And the SL has already a experience transfer technique for souls, this topic could be extended.

MKelm commented 10 years ago

Moved issue to story alpha 2 because the first alpha should contain a story for earth only.

MKelm commented 10 years ago

This issue can contain more story elements related to this issue: https://github.com/MKelm/mct/issues/29