Closed Shinoyami closed 3 months ago
Have you considered reading this feature & using it
Have you considered reading this feature & using it
this is not related to surging tempest timer overcap, it's a fell cleave gauge issue. The Optimize Surging Tempest works great, my concern is with the gauge generation for some bursts that comes out not optimized.
Yes, but have you considered reading what that feature does and how niche it is but how somehow it would fix said issue?
Yes, but have you considered reading what that feature does and how niche it is but how somehow it would fix said issue?
the main reason this happens is just because WAR rotation is mostly fixed using 2.48-2.50 gcd, the reason that it forces a 40 gauge sometimes is because a storm's eye is used between 20-30 seconds, which is really not optimal. Using 15 seconds instead of 30 you'll also be able to do a full combo + up to 3 fellcleave/inner chaos before using the storm's eye. To summarize you don't wanna refresh it in 30 seconds whatsoever, and refreshing at 30 seconds is really niche depending on the fight.
This feels like extremely niche optimization, tbh, and heavily based on precise transition timing in ONE specific fight. If the existing optimization feature is insufficient for you, I'd recommend disabling the automatic Storm's Eye and using it yourself. The features in this mod will never be perfectly optimal in every situation. If you're concerned with that level of optimization, the answer is to handle it yourself.
Refreshing surging tempest at 30 seconds will make your gauge go 40 instead of 50 hence will make you lose a fell cleave inside the pot in the M4S transition, changed it to refresh to 15s to avoid that, it should also help in other fights.