I suspect that this was not intended. Seems like u forgot to level up ability_building. This make the modifier_building which gives magic immunity, root, deniability, low attack priority, and no collision not applied
Not even sure why I am not applying modifier_building directly. Will make a lua modifier for it and apply it directly (changing the detection of buildings to unit:HasModifier("modifier_building"))
I suspect that this was not intended. Seems like u forgot to level up
ability_building
. This make themodifier_building
which gives magic immunity, root, deniability, low attack priority, and no collision not applied