Open MNoya opened 8 years ago
Building it based off of the existing elements is the best solution (if the ui is completely Panorama we shouldnt have an issue with moving stuff around)
Basically, you just move everything over and heighten the skill area.
Doing a full command card is also an option though.
When Valve makes its move
When Valve makes its move to get rid of scaleform for good, and depending on how do they expose their new ingame UI, we'll want to make our own RTS-oriented interface, taking elements from WC3/SC2 but using Dota aesthetics.
Each race should have their own UI images, we can tweak the following HUD sources:
We want support for 12 builder abilities, better multi-unit tracking, and any other ease of access buttons