Closed WindStrike72 closed 8 years ago
Yes it would be just changing the findRadius https://github.com/Karawasa/Element-TD/blob/master/game/dota_addons/element_td/scripts/vscripts/towers/triples/HailTower.lua#L91
Okay, that was nice an easy. What about showing its range indicator when hovering over the ability itself?
Add "AbilityCastRange" "2000"
in here:
The ability will also need an extra AbilitySpecial entry for tooltip and direct balancing, so I would just add it already and, in the AbilityCastRange value, you do "%the_ability_special_name"
(and then in the code:
self.findRadius = self.ability:GetSpecialValueFor("the_ability_special_name")
Has this not been finished in e6895e7 and c1966b6?
It was, but I think we leave it open for a new balance addition: Limit units hit to 30 or so, because otherwise it is super broken for Coop.
Could we have Hail Tower's 'shoot everything' shot have a range separate from its actual attack range? Say 2000?