Closed WindStrike72 closed 8 years ago
Putting this idea on hold, although it's supposedly easy to implement, it might not be a good idea to implement yet from a balance structure perspective.
Alright, let's do this, for all the triple-element towers. This'll be the main feature of 1.11, and although it's supposedly easy to implement according to Noya, it probably won't publicly release for a few weeks due to testing reasons and not wanting to horribly outpace the mobile version.
In terms of numbers, for now, make 'em identical to Tier 2 Triples. For cost, upgrade cost of 8000 and a pure essence, total gold cost of 13000. Requirements, requires Level 3 of all elements involved.
Ok so the process to add a Tier 3 Triple is:
"Upgrades"
{
"Count" "1"
"1" "TARGET_tower_3"
}
And of course, there's the actual number changes on damage of the tower and ability scaling, as well as the item and unit tooltip.
Reserved for 1.9
Also debating whether this should happen, gotta revisit design philosophy for this sucker.