Closed WindStrike72 closed 8 years ago
Can we make it so Fire Tower's default behavior is to always shoot closest target? So, switch to closest on each attack. That should help prevent it from causing drastic overkill with its primary attack.
Animation is lost due to each attack needed to be Interrupted, check if you like it and close
Gonna bump animation point to 0.1 to fix stiffness, otherwise all good.
Can we make it so Fire Tower's default behavior is to always shoot closest target? So, switch to closest on each attack. That should help prevent it from causing drastic overkill with its primary attack.