Closed WindStrike72 closed 8 years ago
Sorry for leaving in all these problems. Leave this issue open when you can't find any more problems with short mode.
Nah, I was worried you were gonna strangle me for finding a bug every time it loads.
Which, by the way, after beating Wave 16 now if you're on Short + Random (what), it thinks the next wave is Wave 2, and thus never starts.
This plopped up in mah console:
[ VScript ]: [ VScript ]: scripts/vscripts/coop/coop_mode.lua:123: attempt to call method 'LeakedWave' (a nil value) [ VScript ]: stack traceback: [ VScript ]: scripts/vscripts/libraries/timers.lua:136: in function 'LeakedWave' [ VScript ]: scripts/vscripts/coop/coop_mode.lua:123: in function <scripts/vscripts/coop/coop_mode.lua:117> [ VScript ]: [C]: in function 'xpcall' [ VScript ]: scripts/vscripts/libraries/timers.lua:135: in function <scripts/vscripts/libraries/timers.lua:93>
I stand corrected, it's not Short Mode related at all, it's Random Mode causing this.
Attempted to circumvent it by randoming after game started. Was going good until I ran into an Undead wave, and when the creep respawn, it stood still. Error I got was:
[ VScript ]: MoveToPosition parameter 1: expected vector but got void. [ VScript ]: scripts/vscripts/coop/coop_mode.lua:119: Parameter type mismatch [ VScript ]: stack traceback: [ VScript ]: scripts/vscripts/libraries/timers.lua:136: in function <scripts/vscripts/libraries/timers.lua:135> [ VScript ]: [C]: in function 'MoveToPosition' [ VScript ]: scripts/vscripts/coop/coop_mode.lua:119: in function <scripts/vscripts/coop/coop_mode.lua:117> [ VScript ]: [C]: in function 'xpcall' [ VScript ]: scripts/vscripts/libraries/timers.lua:135: in function <scripts/vscripts/libraries/timers.lua:93>
Somehow the game is using [DEBUG] Starting co-op break time for wave 1
on the default map.
Whelp, the waves work, now random is giving me my elements automatically, regardless of whether I'm on express or not. That is, no elemental bosses.
Lol, every time something gets fixed, a new bug pops up.
For Short Mode only, the 30 second break time you get every 5 waves is broken and reverts to whatever the difficulty's cooldown wave timer is.