This fixes the following error:
[EXC 10:00:19.247] UnityException: Internal_CreateGameObject is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'MASFlightComputer' on game object 'wbiBuffaloCommandPod'.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.GameObject..ctor () (at <12e76cd50cc64cf19e759e981cb725af>:0)
AvionicsSystems.MASFlightComputer..ctor () (at <177a2c548c7640c9bc351c4169da46e0>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent(Type)
Part:AddModule(String, Boolean)
Part:AddModule(ConfigNode, Boolean)
PartLoader:ParsePart(UrlConfig, ConfigNode)
This fixes the following error: [EXC 10:00:19.247] UnityException: Internal_CreateGameObject is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'MASFlightComputer' on game object 'wbiBuffaloCommandPod'. See "Script Serialization" page in the Unity Manual for further details. UnityEngine.GameObject..ctor () (at <12e76cd50cc64cf19e759e981cb725af>:0) AvionicsSystems.MASFlightComputer..ctor () (at <177a2c548c7640c9bc351c4169da46e0>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent(Type) Part:AddModule(String, Boolean) Part:AddModule(ConfigNode, Boolean) PartLoader:ParsePart(UrlConfig, ConfigNode)