The sounds played by the AUDIO_PLAYER components are muted when the player enters an InternalCameraSwitch view.
For occasional props it's not a big deal, but if the capsule has a background sound for instance, it cuts the immersion quite a bit ^^
Example video attached (sorry, recording volume was low) :
The sounds played by the
AUDIO_PLAYER
components are muted when the player enters anInternalCameraSwitch
view. For occasional props it's not a big deal, but if the capsule has a background sound for instance, it cuts the immersion quite a bit ^^Example video attached (sorry, recording volume was low) :
https://github.com/MOARdV/AvionicsSystems/assets/39562611/fa185098-2451-49cb-9a49-228aabc08968