Closed kitaedesigns closed 2 months ago
if you do something like scene.background = result.renderTarget.texture
like here, you are setting the background as a renderTarget and then maybe three.js doesn't handle the rotation and blur of a renderTarget. I remember setting an EquirectangularReflectionMapping
rendertarget as scene.background
wasn't even supported before three r159 so that is entirely plausible given the implementation is quite new.
I suggest you try setting the background with scene.background = result.toDataTexture()
which forces the renderTarget data to be read from the GPU, and has a performance overhead but basically should work in any case.
If scene.background = result.toDataTexture()
works and scene.background = result.renderTarget.texture
doesn't work then I suggest you open a bug report in the three.js repository because that sounds like an implementation problem when an EquirectangularReflectionMapping
renderTarget is used as scene.background
Ok thanks @daniele-pelagatti! I'll try your method and if it doesn't work I'll post a bug report. I tried asking in the Discord but I don't think anyone has tried it yet.
marking this a resolved, feel free to re-open if needed
I am trying to Rotate and Blur HDR JPG's in threejs 163 but rotation and blur of the scene background when using an HDR JPG doesn't work, only using an .hdr file works. Could be because scene.background uses RGBM Texture Loader as opposed to the normal SDR Texture Loader but not sure.