A unified WebTransport API that you can use for browser/native cross platform apps. Originally to power the networking layer of the games made with the bevy engine - but can be applied elsewhere too.
The unit test here is very simple and just checks that the max datagram size is at least 1024, since that's what's written in the spec. But it doesn't check if you can actually write that many bytes successfully.
Addresses one of the concerns of https://github.com/MOZGIII/xwt/issues/157.
The unit test here is very simple and just checks that the max datagram size is at least
1024
, since that's what's written in the spec. But it doesn't check if you can actually write that many bytes successfully.