Closed SRai22 closed 1 year ago
Hi,
It has to do with the corresponding .dae file, when loaded with Assimp, having an apparent bbox dimensions of zero in some of the directions... I'm looking into.
Thanks for the update :+1:
Fixed via 16485676aa97073a65cb11bf2e0bbb3c7497f021
One of the DAE models (after rotating to make +Z up) had its minimum Z <0, so those vertices were not accounted for while determining the bbox from the mesh using the (recently-added) Z-based filter for it (block_z_min
and block_z_max
)
Cheers!
When launching the simulation world, encountering this error:
"mvsim: /tmp/ws/src/externals/box2d/src/collision/b2_polygon_shape.cpp:156: void b2PolygonShape::Set(const b2Vec2*, int32): Assertion `false' failed."
Would I need to upgrade box2d from 2.4.1 or continue using the same.
Thanks