MRVN-Radiant / MRVN-Entities

MRVNs and Pilots writing fanfiction together
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Apex Legends #3

Open snake-biscuits opened 1 year ago

snake-biscuits commented 1 year ago

TODO: generate an entity list from all available Apex Legends maps -- note the season in which each entity first appears

Build an entity zoo with every entity and figure out what it does Update the .ent files where nessecary If an entity / family of entities looks like it'll be a lot of work, break it off into a child issue

Season 3 - 3rd of December 2019 Patch

snake-biscuits commented 1 year ago

I'll use bsp_tool_examples/fgd_gen.py to list every entity classname here so I can track progress more finely & increase dopamine

snake-biscuits commented 1 year ago

Before we generate a full list of entities with [bsp_tool]() like we did for MRVN-radiant/MRVN-entities#2 & MRVN-radiant/MRVN-entities#1 there are a few questions:

I assume we're aiming for s3 compatibility since r5reloaded is the only way to test maps afaik

snake-biscuits commented 1 year ago

MRVN-Radiant can compile Apex Legends maps now, going to focus on Season 3 entities for now. Deeper investigation can wait for a later date, when it comes up again.

snake-biscuits commented 1 year ago

script_mover_train_node & script_mover_lightweight are used for the Worlds Edge (mp_rr_desertlands) train see r5/scripts/vscripts/mp/sh_desertlands_train.nut for hints

link_guids are used in place of targetnames (NextStop etc.)

snake-biscuits commented 8 months ago

Identified water_body in ENTITIES block: