Open snake-biscuits opened 1 year ago
I'll use bsp_tool_examples/fgd_gen.py
to list every entity classname here so I can track progress more finely & increase dopamine
Before we generate a full list of entities with [bsp_tool
]() like we did for MRVN-radiant/MRVN-entities#2 & MRVN-radiant/MRVN-entities#1 there are a few questions:
I assume we're aiming for s3 compatibility since r5reloaded is the only way to test maps afaik
MRVN-Radiant can compile Apex Legends maps now, going to focus on Season 3 entities for now. Deeper investigation can wait for a later date, when it comes up again.
script_mover_train_node
& script_mover_lightweight
are used for the Worlds Edge (mp_rr_desertlands
) train
see r5/scripts/vscripts/mp/sh_desertlands_train.nut
for hints
link_guid
s are used in place of targetname
s (NextStop
etc.)
Identified water_body
in ENTITIES
block:
Build an entity zoo with every entity and figure out what it does Update the .ent files where nessecary If an entity / family of entities looks like it'll be a lot of work, break it off into a child issue
Season 3 - 3rd of December 2019 Patch
entities.ent
for entities which appear in thebsp.ENTITIES
lumpenvironment_entities.ent
for entities which appear inmaps/bsp_name_env.ent
effects_entities.ent
for entities which appear inmaps/bsp_name_fx.ent
script_entities.ent
for entities which appear inmaps/bsp_name_script.ent
sound_entities.ent
for entities which appear inmaps/bsp_name_snd.ent
spawn_entities.ent
for entities which appear inmaps/bsp_name_spawn.ent