Open snake-biscuits opened 1 year ago
a
.vpk
header ->filelist.txt
script
Seems simple enough, the header isn't encrypted / compressed so we just need a parser I might have one lying around someplace, maybe
Work with RePak / Legion+ devs on new
.rpak
tools & documentation
They're refactoring rn afaik
Once that's done we can hopefully dive into wld
materials again
If we're going to port Titanfall 1 maps to Titanfall 2, we need bulk
.rpak
conversionThis will require a few things:
.vpk
directory.rpak
needs to match material paths).vpk
header ->filelist.txt
script.dds
wld
materials & proper shaderset linking.rpak
tools & documentationThese
.rpak
s will likely end up blending in models etc., so we need to plan for sharing ourvpk_map.json
We'll also want to generate loadscreen.rpak
s