MRtrix3 / mrtrix3

MRtrix3 provides a set of tools to perform various advanced diffusion MRI analyses, including constrained spherical deconvolution (CSD), probabilistic tractography, track-density imaging, and apparent fibre density
http://www.mrtrix.org
Mozilla Public License 2.0
293 stars 180 forks source link

Support for arm64-apple #2247

Open bjeurissen opened 3 years ago

bjeurissen commented 3 years ago

TODO:

bjeurissen commented 3 years ago

The short story is that ./configure && ./build will probably work out of the box on native M1 mac, but we might need some tweaks to the ./configure infrastructure if we want to build the binaries on x86_64 (e.g. for binary releases; running CI for both arm64 and x86_64 is probably overkill, especially since none of the arm64 binaries will be able to run on x86_64 anyway).

jdtournier commented 3 years ago

Sure, happy to support. What did you need to modify to get it to build the M1 binaries anyway?

bjeurissen commented 3 years ago

Add -target arm64-apple-macos11 to all clang++ calls.

jdtournier commented 3 years ago

You probably do that simply by setting CXX="clang++ -target arm64-apple-macos11" before invoking ./configure?

jdtournier commented 3 years ago

Actually, that likely won't work. Try this instead:

CFLAGS="-target arm64-apple-macos11" LINKFLAGS="$CFLAGS" ./configure
bjeurissen commented 3 years ago

That was exactly what I first attempted, but the problem is that you cannot use ./configure for cross-compilation, currently, as all the attempts to execute ./a.out will not work, as those binaries will not match the host architecture. So it would require removing all those run-time checks and also change the mechanism to obtain the version numbers of the dependencies.

What I have done for now is generate the config file for a native x86_64 build and then patch the config file to add -target arm64-apple-macos11 to the correct FLAGS for an arm64 build.

jdtournier commented 3 years ago

OK, gotcha. Should be simple to add an environment variable to add the flags immediately prior to writing out the config. Something like CROSS_TARGET=arm64-apple-macos11?

bjeurissen commented 3 years ago

That could work. One caveat are the binaries of the dependencies. For ./configure to succeed, you would need access to the x86_64 binaries for Qt etc, and they would then have to be swapped by the arm64 ones before the ./build stage, or they would have to be in separate directories, but then we also have to modify the config script to reflect that. Anyway, it would still be a bit of a mess, so maybe making the runtime parts of the configure script optional, could be a simpler method after all...

jdtournier commented 3 years ago

We could I guess skip a lot of the runtime checks, but certainly not all. We'll still need to run pkg-config to get compile & link flags (though that might not need to change), and to run qmake to get compile & link flags for Qt. I'm guessing what you have in mind is to disable all checks that execute a freshly compiled binary, but preserve all others? If so, that might work. Simplest then would be to add an option to ignore run failures in the compile() call around its final execute() call, either by returning before that point, or by catching its RunError exception and preventing it from propagating down the stack. I think that would cover all relevant cases...

bjeurissen commented 3 years ago

My M1 Macbook arrived today! The cross-compiled arm64 binaries as well as the original x86_64 binaries appear to work just fine on arm64.

arm64 binary on arm64:

% file $(which dwi2fod) && time dwi2fod msmt_csd -mask mask.mif dwi.mif csf.txt csf.mif gm.txt gm.mif wm.txt wm.mif
/usr/local/bin/dwi2fod: Mach-O 64-bit executable arm64
dwi2fod: [100%] performing MSMT CSD (4 shells, 3 tissues)
604.96s user 1.04s system 784% cpu 1:17.21 total

x86_64 binary on arm64:

% file $(which dwi2fod) && time dwi2fod msmt_csd -mask mask.mif dwi.mif csf.txt csf.mif gm.txt gm.mif wm.txt wm.mif
/usr/local/bin/dwi2fod: Mach-O 64-bit executable x86_64
dwi2fod: [100%] performing MSMT CSD (4 shells, 3 tissues)
784.28s user 1.72s system 776% cpu 1:41.23 total

For reference, dwi.mif and mask.mif are taken from the preprocessed single subject Siemens data on osf.

bjeurissen commented 3 years ago

For reference, a full release build of mrtrix3 on the Apple M1 took 214 seconds (not including ./configure).

bjeurissen commented 3 years ago

mrview crashes when loading a tractogram with {20,50,100}K tracks (10K works fine) :(

Process:               mrview [38290]
Path:                  /usr/local/mrtrix3/bin/MRView.app/Contents/MacOS/mrview
Identifier:            org.mrtrix.mrview
Version:               3.0 (3.0)
Code Type:             ARM-64 (Native)
Parent Process:        ??? [1]
Responsible:           mrview [38290]
User ID:               501

Date/Time:             2021-01-04 21:15:19.185 +0100
OS Version:            macOS 11.1 (20C69)
Report Version:        12
Anonymous UUID:        8F2C3F46-BAA8-4204-B601-1CE481AE38D7

Sleep/Wake UUID:       F66D5834-643F-46A4-BD33-428882E9739C

Time Awake Since Boot: 20000 seconds
Time Since Wake:       960 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Application Specific Information:
abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib          0x00000001952b3cec __pthread_kill + 8
1   libsystem_pthread.dylib         0x00000001952e4c24 pthread_kill + 292
2   libsystem_c.dylib               0x000000019522c864 abort + 104
3   com.apple.IOGPU                 0x00000001ac6792b8 ioGPUResourceListAddNewGroupAndResource + 228
4   com.apple.AGXMetal13-3          0x0000000115b776d4 0x115700000 + 4683476
5   com.apple.AGXMetal13-3          0x0000000115b76cc4 0x115700000 + 4680900
6   com.apple.AGXMetal13-3          0x0000000115b768b8 0x115700000 + 4679864
7   com.apple.AppleMetalOpenGLRenderer  0x000000011520750c gldRenderVertexArray(GLDContextRec*, unsigned int, unsigned int, int, int, unsigned int, void const*, int, void const*) + 14828
8   GLEngine                        0x00000001d7c86154 glMultiDrawArrays_GL3Exec + 332
9   org.mrtrix.mrview               0x0000000102dc5c24 MR::GUI::MRView::Tool::Tractogram::render_streamlines() + 180
10  org.mrtrix.mrview               0x0000000102dc5ad0 MR::GUI::MRView::Tool::Tractogram::render(MR::GUI::Projection const&) + 1892
11  org.mrtrix.mrview               0x0000000102d4af94 MR::GUI::MRView::Tool::Tractography::draw(MR::GUI::Projection const&, bool, int, int) + 224
12  org.mrtrix.mrview               0x0000000102de59cc MR::GUI::MRView::Mode::Base::render_tools(MR::GUI::Projection const&, bool, int, int) + 348
13  org.mrtrix.mrview               0x0000000102e29444 MR::GUI::MRView::Mode::Slice::draw_plane_primitive(int, MR::GUI::MRView::Displayable::Shader&, MR::GUI::Projection&) + 316
14  org.mrtrix.mrview               0x0000000102e29204 MR::GUI::MRView::Mode::Slice::paint(MR::GUI::Projection&) + 176
15  org.mrtrix.mrview               0x0000000102e19dd0 MR::GUI::MRView::Mode::Base::paintGL() + 420
16  org.mrtrix.mrview               0x0000000102de97a4 MR::GUI::MRView::Window::paintGL() + 140
17  libQt5Widgets.5.15.2.dylib      0x00000001034d5eb0 0x10346c000 + 433840
18  libQt5Widgets.5.15.2.dylib      0x00000001034b2728 QWidget::event(QEvent*) + 128
19  libQt5Widgets.5.15.2.dylib      0x000000010347d4b0 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 292
20  libQt5Widgets.5.15.2.dylib      0x000000010347e844 QApplication::notify(QObject*, QEvent*) + 556
21  libQt5Core.5.15.2.dylib         0x000000010425c8d0 QCoreApplication::notifyInternal2(QObject*, QEvent*) + 208
22  libQt5Widgets.5.15.2.dylib      0x00000001034acc20 QWidgetPrivate::sendPaintEvent(QRegion const&) + 44
23  libQt5Widgets.5.15.2.dylib      0x00000001034d6774 QOpenGLWidget::resizeEvent(QResizeEvent*) + 172
24  libQt5Widgets.5.15.2.dylib      0x00000001034b2a84 QWidget::event(QEvent*) + 988
25  libQt5Widgets.5.15.2.dylib      0x000000010347d4b0 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 292
26  libQt5Widgets.5.15.2.dylib      0x000000010347e844 QApplication::notify(QObject*, QEvent*) + 556
27  libQt5Core.5.15.2.dylib         0x000000010425c8d0 QCoreApplication::notifyInternal2(QObject*, QEvent*) + 208
28  libQt5Widgets.5.15.2.dylib      0x00000001034afd2c QWidgetPrivate::setGeometry_sys(int, int, int, int, bool) + 1836
29  libQt5Widgets.5.15.2.dylib      0x00000001034aff8c QWidget::setGeometry(QRect const&) + 232
30  libQt5Widgets.5.15.2.dylib      0x00000001034b983c QWidget::qt_metacall(QMetaObject::Call, int, void**) + 96
31  libQt5Widgets.5.15.2.dylib      0x00000001034d6e48 QOpenGLWidget::qt_metacall(QMetaObject::Call, int, void**) + 32
32  libQt5Core.5.15.2.dylib         0x000000010409531c 0x104088000 + 54044
33  libQt5Core.5.15.2.dylib         0x000000010409219c 0x104088000 + 41372
34  libQt5Core.5.15.2.dylib         0x00000001040920c0 0x104088000 + 41152
35  libQt5Core.5.15.2.dylib         0x0000000104095be8 QPropertyAnimation::updateState(QAbstractAnimation::State, QAbstractAnimation::State) + 796
36  libQt5Core.5.15.2.dylib         0x000000010409003c 0x104088000 + 32828
37  libQt5Widgets.5.15.2.dylib      0x000000010354bfe4 0x10346c000 + 917476
38  libQt5Widgets.5.15.2.dylib      0x0000000103589f28 0x10346c000 + 1171240
39  libQt5Widgets.5.15.2.dylib      0x00000001035b4308 0x10346c000 + 1344264
40  libQt5Widgets.5.15.2.dylib      0x00000001035b3a84 0x10346c000 + 1342084
41  libQt5Widgets.5.15.2.dylib      0x00000001034970d0 QLayoutPrivate::doResize() + 164
42  libQt5Widgets.5.15.2.dylib      0x0000000103497598 QLayout::activate() + 840
43  libQt5Widgets.5.15.2.dylib      0x00000001034b245c QWidgetPrivate::setVisible(bool) + 568
44  org.mrtrix.mrview               0x0000000102d2b474 MR::GUI::MRView::Tool::TrackScalarFileOptions::update_UI() + 56
45  org.mrtrix.mrview               0x0000000102d4c8c4 MR::GUI::MRView::Tool::Tractography::update_scalar_options() + 192
46  org.mrtrix.mrview               0x0000000102d4debc MR::GUI::MRView::Tool::Tractography::selection_changed_slot(QItemSelection const&, QItemSelection const&) + 48
47  libQt5Core.5.15.2.dylib         0x000000010428cc68 0x104088000 + 2116712
48  libQt5Core.5.15.2.dylib         0x0000000104224054 QItemSelectionModel::emitSelectionChanged(QItemSelection const&, QItemSelection const&) + 284
49  libQt5Core.5.15.2.dylib         0x0000000104223d2c QItemSelectionModel::select(QItemSelection const&, QFlags<QItemSelectionModel::SelectionFlag>) + 704
50  libQt5Core.5.15.2.dylib         0x0000000104223a38 QItemSelectionModel::select(QModelIndex const&, QFlags<QItemSelectionModel::SelectionFlag>) + 72
51  libQt5Core.5.15.2.dylib         0x0000000104224aa0 QItemSelectionModel::setCurrentIndex(QModelIndex const&, QFlags<QItemSelectionModel::SelectionFlag>) + 212
52  libQt5Widgets.5.15.2.dylib      0x00000001036be0cc QAbstractItemView::setCurrentIndex(QModelIndex const&) + 160
53  org.mrtrix.mrview               0x0000000102d4b3ac MR::GUI::MRView::Tool::Tractography::add_tractogram(MR::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, 0>&) + 144
54  org.mrtrix.mrview               0x0000000102d4b25c MR::GUI::MRView::Tool::Tractography::tractogram_open_slot() + 164
55  libQt5Core.5.15.2.dylib         0x000000010428cc68 0x104088000 + 2116712
56  libQt5Widgets.5.15.2.dylib      0x000000010354d884 0x10346c000 + 923780
57  libQt5Widgets.5.15.2.dylib      0x000000010354d6ec 0x10346c000 + 923372
58  libQt5Widgets.5.15.2.dylib      0x000000010354e6dc QAbstractButton::mouseReleaseEvent(QMouseEvent*) + 256
59  libQt5Widgets.5.15.2.dylib      0x00000001034b2728 QWidget::event(QEvent*) + 128
60  libQt5Widgets.5.15.2.dylib      0x000000010347d4b0 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 292
61  libQt5Widgets.5.15.2.dylib      0x000000010347fdec QApplication::notify(QObject*, QEvent*) + 6100
62  libQt5Core.5.15.2.dylib         0x000000010425c8d0 QCoreApplication::notifyInternal2(QObject*, QEvent*) + 208
63  libQt5Widgets.5.15.2.dylib      0x000000010347de28 QApplicationPrivate::sendMouseEvent(QWidget*, QMouseEvent*, QWidget*, QWidget*, QWidget**, QPointer<QWidget>&, bool, bool) + 988
64  libQt5Widgets.5.15.2.dylib      0x00000001034d0038 0x10346c000 + 409656
65  libQt5Widgets.5.15.2.dylib      0x00000001034cf058 0x10346c000 + 405592
66  libQt5Widgets.5.15.2.dylib      0x000000010347d4b0 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 292
67  libQt5Widgets.5.15.2.dylib      0x000000010347e844 QApplication::notify(QObject*, QEvent*) + 556
68  libQt5Core.5.15.2.dylib         0x000000010425c8d0 QCoreApplication::notifyInternal2(QObject*, QEvent*) + 208
69  libQt5Gui.5.15.2.dylib          0x0000000103a1b89c QGuiApplicationPrivate::processMouseEvent(QWindowSystemInterfacePrivate::MouseEvent*) + 2808
70  libQt5Gui.5.15.2.dylib          0x0000000103a018ec QWindowSystemInterface::sendWindowSystemEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 248
71  libqcocoa.dylib                 0x00000001063f3ab4 0x1063bc000 + 228020
72  com.apple.CoreFoundation        0x00000001953dfc14 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
73  com.apple.CoreFoundation        0x00000001953dfb60 __CFRunLoopDoSource0 + 208
74  com.apple.CoreFoundation        0x00000001953df84c __CFRunLoopDoSources0 + 268
75  com.apple.CoreFoundation        0x00000001953de1e4 __CFRunLoopRun + 824
76  com.apple.CoreFoundation        0x00000001953dd740 CFRunLoopRunSpecific + 600
77  com.apple.HIToolbox             0x000000019cefa678 RunCurrentEventLoopInMode + 292
78  com.apple.HIToolbox             0x000000019cefa338 ReceiveNextEventCommon + 320
79  com.apple.HIToolbox             0x000000019cefa1d8 _BlockUntilNextEventMatchingListInModeWithFilter + 76
80  com.apple.AppKit                0x0000000197bb5da4 _DPSNextEvent + 868
81  com.apple.AppKit                0x0000000197bb4724 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1312
82  com.apple.AppKit                0x0000000197ba660c -[NSApplication run] + 600
83  libqcocoa.dylib                 0x00000001063f280c 0x1063bc000 + 223244
84  libQt5Core.5.15.2.dylib         0x0000000104258898 QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 524
85  libQt5Core.5.15.2.dylib         0x000000010425cf00 QCoreApplication::exec() + 132
86  org.mrtrix.mrview               0x0000000102e710b4 run() + 72
87  org.mrtrix.mrview               0x0000000102e70de0 main + 80
88  libdyld.dylib                   0x0000000195300f34 start + 4

Thread 1:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 2:: com.apple.CFSocket.private
0   libsystem_kernel.dylib          0x00000001952b60e8 __select + 8
1   com.apple.CoreFoundation        0x0000000195409278 __CFSocketManager + 636
2   libsystem_pthread.dylib         0x00000001952e506c _pthread_start + 320
3   libsystem_pthread.dylib         0x00000001952dfda0 thread_start + 8

Thread 3:: com.apple.NSEventThread
0   libsystem_kernel.dylib          0x00000001952abce8 mach_msg_trap + 8
1   libsystem_kernel.dylib          0x00000001952ac098 mach_msg + 76
2   com.apple.CoreFoundation        0x00000001953dfe98 __CFRunLoopServiceMachPort + 380
3   com.apple.CoreFoundation        0x00000001953de36c __CFRunLoopRun + 1216
4   com.apple.CoreFoundation        0x00000001953dd740 CFRunLoopRunSpecific + 600
5   com.apple.AppKit                0x0000000197d35ddc _NSEventThread + 216
6   libsystem_pthread.dylib         0x00000001952e506c _pthread_start + 320
7   libsystem_pthread.dylib         0x00000001952dfda0 thread_start + 8

Thread 4:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 5:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 6:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 7:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 8:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 9:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 10:
0   libsystem_pthread.dylib         0x00000001952dfd8c start_wqthread + 0

Thread 0 crashed with ARM Thread State (64-bit):
    x0: 0x0000000000000000   x1: 0x0000000000000000   x2: 0x0000000000000000   x3: 0x0000000000000000
    x4: 0x0000000000000000   x5: 0x0000000000000000   x6: 0x0000000000000003   x7: 0x0000000000000000
    x8: 0x00000000000005b9   x9: 0x1741a950321c778d  x10: 0x0000000000020e5e  x11: 0x000000000000005e
   x12: 0x00000002a7eb5524  x13: 0x0000000000000053  x14: 0x00000002a7eb74e4  x15: 0x0000000000000053
   x16: 0x0000000000000148  x17: 0x00000001faccf0b0  x18: 0x0000000130033940  x19: 0x0000000000000006
   x20: 0x000000010341fd40  x21: 0x0000000000000303  x22: 0x000000010341fe20  x23: 0x0000000000000003
   x24: 0x0000000118170228  x25: 0x0000000000000018  x26: 0x0000000000000003  x27: 0x0000000126076ad8
   x28: 0x0000000000000040   fp: 0x000000016d0e28c0   lr: 0x00000001952e4c24
    sp: 0x000000016d0e28a0   pc: 0x00000001952b3cec cpsr: 0x40000000
   far: 0x00000002ba7b8000  esr: 0x56000080

Binary Images:
       0x102d18000 -        0x102f43fff +org.mrtrix.mrview (3.0 - 3.0) <8FAB01DA-23AC-3313-A84A-65B2AD28C4B8> /usr/local/mrtrix3/bin/MRView.app/Contents/MacOS/mrview
       0x103010000 -        0x1031cbfff +libmrtrix.dylib (0) <46BB85B9-310A-3184-91DF-85AF5322248C> /usr/local/mrtrix3/lib/libmrtrix.dylib
       0x103254000 -        0x103287fff +libQt5OpenGL.5.15.2.dylib (0) <0A0C8E65-1322-3B63-8AE2-2315F15DA105> /usr/local/mrtrix3/lib/libQt5OpenGL.5.15.2.dylib
       0x1032b8000 -        0x1032ebfff +libQt5Svg.5.15.2.dylib (0) <D0F2F9FE-79A1-3001-832A-41FCCF752468> /usr/local/mrtrix3/lib/libQt5Svg.5.15.2.dylib
       0x103368000 -        0x1033e3fff  dyld (832.7.1) <B7DB9E8A-A898-3C11-91A0-2B0264F05CB6> /usr/lib/dyld
       0x10346c000 -        0x103877fff +libQt5Widgets.5.15.2.dylib (0) <74D1E273-B064-3ED3-8840-F43818934790> /usr/local/mrtrix3/lib/libQt5Widgets.5.15.2.dylib
       0x1039ec000 -        0x103e07fff +libQt5Gui.5.15.2.dylib (0) <BCFAC221-B860-38BD-862E-F47564CD3DBF> /usr/local/mrtrix3/lib/libQt5Gui.5.15.2.dylib
       0x103f28000 -        0x10402ffff +libQt5Network.5.15.2.dylib (0) <B5C6BDE1-DB09-3DE3-95FD-EA5A22A14AAC> /usr/local/mrtrix3/lib/libQt5Network.5.15.2.dylib
       0x104088000 -        0x10455ffff +libQt5Core.5.15.2.dylib (0) <BCBC1979-16E9-30E1-832C-F9959A60B2AE> /usr/local/mrtrix3/lib/libQt5Core.5.15.2.dylib
       0x1063bc000 -        0x10645ffff +libqcocoa.dylib (0) <69A692C0-A8E6-3DAD-A09B-31EE4A379B70> /usr/local/mrtrix3/bin/plugins/platforms/libqcocoa.dylib
       0x1064ac000 -        0x1064d7fff +libQt5PrintSupport.5.15.2.dylib (0) <F16D30FF-2366-3D65-ADC5-D4FE8A0100E5> /usr/local/mrtrix3/lib/libQt5PrintSupport.5.15.2.dylib
       0x10777c000 -        0x107787fff  libobjc-trampolines.dylib (818.2) <10840110-16BD-3EB2-B9CF-CCAB42259740> /usr/lib/libobjc-trampolines.dylib
       0x107ed0000 -        0x107ed7fff +libqsvg.dylib (0) <0994983C-0EBD-3901-8D34-97483BE40D65> /usr/local/mrtrix3/bin/plugins/imageformats/libqsvg.dylib
       0x1151c4000 -        0x115223fff  com.apple.AppleMetalOpenGLRenderer (1.0 - 1) <C9A177DA-65BC-31AD-8685-E5A974975291> /System/Library/Extensions/AppleMetalOpenGLRenderer.bundle/Contents/MacOS/AppleMetalOpenGLRenderer
       0x115700000 -        0x115bfffff  com.apple.AGXMetal13-3 (172.20.14 - 172.20.14) <1352B37A-9D23-3610-BDEE-C054980814BD> /System/Library/Extensions/AGXMetal13_3.bundle/Contents/MacOS/AGXMetal13_3
       0x195042000 -        0x195043fff  libsystem_blocks.dylib (78) <D3998C8A-7A1C-3962-822C-91DFC11ACBF7> /usr/lib/system/libsystem_blocks.dylib
       0x195044000 -        0x19507bfff  libxpc.dylib (2038.40.38) <D87D7BAA-9E73-3A84-8247-3456B703C302> /usr/lib/system/libxpc.dylib
       0x19507c000 -        0x195093fff  libsystem_trace.dylib (1277.50.1) <D67123A1-A8BC-329C-BC76-830E95EBA1B3> /usr/lib/system/libsystem_trace.dylib
       0x195094000 -        0x195107fff  libcorecrypto.dylib (1000.60.19) <D6B8B5AA-56DF-3E47-A778-007A7AA81372> /usr/lib/system/libcorecrypto.dylib
       0x195108000 -        0x195133fff  libsystem_malloc.dylib (317.40.8) <E47334AF-7E46-3FAE-B71C-9D9B4F1DF1DE> /usr/lib/system/libsystem_malloc.dylib
       0x195134000 -        0x195177fff  libdispatch.dylib (1271.40.12) <68CAA910-6621-32A1-95AE-40594BA75013> /usr/lib/system/libdispatch.dylib
       0x195178000 -        0x1951b0fff  libobjc.A.dylib (818.2) <A4BC7D83-2CA5-32B1-B1CA-1D1431C04916> /usr/lib/libobjc.A.dylib
       0x1951b1000 -        0x1951b3fff  libsystem_featureflags.dylib (28.60.1) <790541FA-8846-39B1-B87F-BCB1C87A6A27> /usr/lib/system/libsystem_featureflags.dylib
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       0x1a93eb000 -        0x1a93eefff  com.apple.IOSurfaceAccelerator (1.0.0 - 1.0.0) <C57E5066-EC50-3E8D-8883-E9D0DB9D5A85> /System/Library/PrivateFrameworks/IOSurfaceAccelerator.framework/Versions/A/IOSurfaceAccelerator
       0x1aa472000 -        0x1aa48dfff  com.apple.openscripting (1.7 - 190) <89C64D77-FF84-320E-BE5F-78F279C36C73> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
       0x1aa48e000 -        0x1aa491fff  com.apple.securityhi (9.0 - 55008) <E71813F6-18F3-35AB-A6C8-12AFACCBDE0A> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
       0x1aa492000 -        0x1aa495fff  com.apple.ink.framework (10.15 - 227) <CB34A459-A64B-37EA-8695-113E64A52382> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
       0x1aa496000 -        0x1aa499fff  com.apple.CommonPanels (1.2.6 - 101) <41AE151F-CBC4-3838-9DDC-B364997377F8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
       0x1aa49a000 -        0x1aa4a1fff  com.apple.ImageCapture (1708 - 1708) <636A654E-0A0B-33CD-9A63-555A5DF631DF> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
       0x1ac665000 -        0x1ac686fff  com.apple.IOGPU (20.21.1 - 20.21.1) <A87744EB-C1F5-31ED-BE39-B71692DC97FA> /System/Library/PrivateFrameworks/IOGPU.framework/Versions/A/IOGPU
       0x1ad302000 -        0x1ad305fff  com.apple.OSAServicesClient (1.0 - 1) <512E9139-6E20-3E01-AA0C-5AC2D2AF3656> /System/Library/PrivateFrameworks/OSAServicesClient.framework/Versions/A/OSAServicesClient
       0x1b0f34000 -        0x1b0f37fff  com.apple.print.framework.Print (15 - 271) <C137A101-A4E4-35E2-B9D5-5807C879F854> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
       0x1b0f38000 -        0x1b0f3bfff  com.apple.Carbon (160 - 164) <9455FEDB-56A3-38DD-8473-41826E74C4CC> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
       0x1b11c9000 -        0x1b11e5fff  com.apple.private.SystemPolicy (1.0 - 1) <A74ADA5D-C1DA-376E-B5A2-F3AAE208DD0C> /System/Library/PrivateFrameworks/SystemPolicy.framework/Versions/A/SystemPolicy
       0x1b1b36000 -        0x1b1b41fff  com.apple.MallocStackLogging (1.0 - 1) <CE8B1F36-F650-397C-AC25-E9C22C4B8747> /System/Library/PrivateFrameworks/MallocStackLogging.framework/Versions/A/MallocStackLogging
       0x1b1b57000 -        0x1b1b69fff  libmis.dylib (274.60.2) <75205B54-301C-32A2-9F78-5CA68144EDD4> /usr/lib/libmis.dylib
       0x1b54d9000 -        0x1b54f1fff  libCGInterfaces.dylib (544) <E7E7FB73-B3FD-3A36-9436-8D1B1C9BC3EE> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
       0x1bbb48000 -        0x1bbb91fff  com.apple.osanalytics.OSAnalytics (1.0 - 1) <E444D45A-16C6-3D81-9F9E-F1480954B314> /System/Library/PrivateFrameworks/OSAnalytics.framework/Versions/A/OSAnalytics
       0x1c577b000 -        0x1c580dfff  com.apple.Symbolication (12.2 - 64541.7.1) <4D8C25CC-A99D-3278-AF7C-82234882DF72> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
       0x1d5769000 -        0x1d576dfff  libmetal_timestamp.dylib (31001.160) <138EA401-9B10-3CCD-8C52-8AAEC870F9DD> /System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/libmetal_timestamp.dylib
       0x1d79c2000 -        0x1d79c8fff  libCoreFSCache.dylib (177.22) <4DD54172-58DD-3354-9237-24240736ED23> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreFSCache.dylib
       0x1d79c9000 -        0x1d79cefff  libCoreVMClient.dylib (177.22) <A7D89B20-2B56-3AA7-BF8D-E4FFCBEB6B06> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
       0x1d79cf000 -        0x1d79defff  com.apple.opengl (18.1.1 - 18.1.1) <DE64D1BB-B8A8-33F3-ADBE-CEEAE6D95C27> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
       0x1d79df000 -        0x1d79e1fff  libCVMSPluginSupport.dylib (18.1.1) <8A8A2DC0-921E-3325-ACBA-365D1BC4680F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
       0x1d79e2000 -        0x1d79eafff  libGFXShared.dylib (18.1.1) <87B86869-7D32-3408-B85C-5D3EE7572552> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
       0x1d79eb000 -        0x1d7a23fff  libGLImage.dylib (18.1.1) <8200AF5B-F339-3B05-971F-BAD8C3D7B6EC> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
       0x1d7a24000 -        0x1d7a5cfff  libGLU.dylib (18.1.1) <504D710E-7F8B-33CE-8F02-E7D35E0D2A39> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
       0x1d7a5d000 -        0x1d7bcbfff  libGLProgrammability.dylib (18.1.1) <90DCD57F-7ECC-3D10-863C-38B018F11FF1> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
       0x1d7bcc000 -        0x1d7bd6fff  libGL.dylib (18.1.1) <146816E2-8322-3944-99A6-23C431D8E79E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
       0x1d7bd7000 -        0x1d7d40fff  GLEngine (18.1.1) <8266EEAE-EB15-3232-A351-F67580640980> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
       0x1d7d41000 -        0x1d7d66fff  GLRendererFloat (18.1.1) <9B7210CE-9192-3BE4-892C-98A31059DEE1> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
       0x1d7d67000 -        0x1d7dc6fff  com.apple.opencl (4.5 - 4.5) <248E1DE7-6AAC-3130-A8BC-72745BB9583C> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
       0x1d886c000 -        0x1d8873fff  com.apple.agl (3.3.4 - AGL-3.3.3) <6C198CD3-F2EA-3022-8AA0-07A9C7028EF3> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
       0x1e6132000 -        0x1e6139fff  libRosetta.dylib (203.13.2) <F36DDACF-B46B-3813-8ADE-A275209588BF> /usr/lib/libRosetta.dylib

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 1016084
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=702.2M resident=0K(0%) swapped_out_or_unallocated=702.2M(100%)
Writable regions: Total=1.8G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.8G(100%)

                                VIRTUAL   REGION 
REGION TYPE                        SIZE    COUNT (non-coalesced) 
===========                     =======  ======= 
Accelerate framework               384K        3 
Activity Tracing                   256K        1 
CG backing stores                 3264K        6 
CG image                           288K       10 
CoreAnimation                      208K       13 
CoreGraphics                        32K        2 
CoreUI image data                 1280K       11 
Foundation                          48K        2 
IOAccelerator                     24.7M      527 
IOKit                               16K        1 
Kernel Alloc Once                   32K        1 
MALLOC                           544.0M       86 
MALLOC guard page                  192K        9 
MALLOC_MEDIUM (reserved)         952.0M        8         reserved VM address space (unallocated)
MALLOC_NANO (reserved)           256.0M        1         reserved VM address space (unallocated)
OpenGL GLSL                        256K        3 
STACK GUARD                       56.2M       11 
Stack                             13.3M       11 
VM_ALLOCATE                       91.0M       69 
__AUTH                             634K      153 
__AUTH_CONST                      9425K      313 
__CTF                               759        1 
__DATA                            5786K      315 
__DATA_CONST                       9.8M      322 
__DATA_DIRTY                       599K      102 
__FONT_DATA                          4K        1 
__GLSLBUILTINS                    5176K        1 
__LINKEDIT                       484.6M       21 
__OBJC_CONST                      1211K      126 
__OBJC_RO                         64.5M        1 
__OBJC_RW                         2544K        1 
__TEXT                           217.6M      341 
__UNICODE                          588K        1 
mapped file                      581.0M       51 
shared memory                       64K        4 
===========                     =======  ======= 
TOTAL                              3.2G     2529 
TOTAL, minus reserved VM space     2.1G     2529 

Model: MacBookPro17,1, BootROM 6723.61.3, proc 8:4:4 processors, 16 GB, SMC 
Graphics: kHW_AppleM1Item, Apple M1, spdisplays_builtin
Memory Module: lp_ddr4
AirPort: spairport_wireless_card_type_airport_extreme, wl0: Oct 20 2020 12:49:54 version 18.20.222.14.7.8.100 FWID 01-ba327c2d
Bluetooth: Version 8.0.2f9, 3 services, 27 devices, 1 incoming serial ports
Network Service: Belkin USB-C LAN, Ethernet, en6
USB Device: USB 3.1 Bus
USB Device: Belkin USB-C LAN
USB Device: USB 3.1 Bus
Thunderbolt Bus: MacBook Pro, Apple Inc., 0.0
Thunderbolt Bus: MacBook Pro, Apple Inc., 0.0
bjeurissen commented 3 years ago

So there are definitely issues with the opengl rendering in mrview. Even my 2013 MacBook air can load 100K tracks without a problem and scroll through them much more fluid than through the 10K tracks on the 2020 M1 Macbook. Not sure how to get to the bottom of this.

For reference, these are the outputs of the OpenGL info on a few macs:

Macbook Air 2013 (Intel, OS: Big Sur) --> can load 100K tracks and scroll through slabs smoothly:

intel_macbookair_2013

Imac 2014 (Intel, OS: Catalina) --> can load 100K tracks and scroll through slabs smoothly:

intel_imac_2014

Macbook Pro 2020 (M1, OS: Big Sur) --> crash on loading 100K tracks (see crashlog above) and scrolling through slabs with 10K tracks is not smooth:

m1_macbookpro_2020

What puzzles me is that the crashlog lists "libRosetta.dylib" which is the x86_64 to arm64 translation layer, whilst the mrview binary is native arm64 (it also shows up as arm64 in the process list).

bjeurissen commented 3 years ago

Here is more in-depth view of the crash:

frame #11: 0x000000010259da54 mrview`MR::GUI::MRView::Tool::Tractography::draw(this=0x0000600000ed9420, transform=0x0000000139ee0a70, is_3D=false, (null)=2, (null)=33) at tractography.cpp:323:27
   320            for (int i = 0; i < tractogram_list_model->rowCount(); ++i) {
   321              Tractogram* tractogram = dynamic_cast<Tractogram*>(tractogram_list_model->items[i].get());
   322              if (tractogram->show && !hide_all_button->isChecked())
-> 323                tractogram->render (transform);
   324            }
   325            GL::assert_context_is_current();
   326          }
(lldb) frame variable
(MR::GUI::MRView::Tool::Tractography *) this = 0x0000600000ed9420
(const MR::GUI::Projection &) transform = 0x0000000139ee0a70: {
  MR::GUI::ModelViewProjection = {
    MV = {
      m = {
        [0] = -0.999996364
        [1] = 0.00000359256023
        [2] = 0.00269608176
        [3] = 0
        [4] = 0.000682523416
        [5] = 0.967762589
        [6] = 0.251863331
        [7] = 0
        [8] = -0.00260826224
        [9] = 0.251864254
        [10] = -0.967759072
        [11] = 0
        [12] = -2.08087516
        [13] = -11.6742182
        [14] = 2.78741503
        [15] = 1
      }
    }
    iMV = {
      m = {
        [0] = -0.999996423
        [1] = 0.000682523357
        [2] = -0.00260826224
        [3] = -0
        [4] = 0.00000359263504
        [5] = 0.967762589
        [6] = 0.251864254
        [7] = -0
        [8] = 0.002696082
        [9] = 0.251863331
        [10] = -0.967759072
        [11] = -0
        [12] = -2.088341
        [13] = 10.5972443
        [14] = 5.63243723
        [15] = 1
      }
    }
    P = {
      m = {
        [0] = 0.00893922522
        [1] = 0
        [2] = 0
        [3] = 0
        [4] = 0
        [5] = 0.0078043621
        [6] = 0
        [7] = 0
        [8] = 0
        [9] = 0
        [10] = -0.00273489603
        [11] = 0
        [12] = 0
        [13] = 0
        [14] = 0
        [15] = 1
      }
    }
    iP = {
      m = {
        [0] = 111.866516
        [1] = 0
        [2] = -0
        [3] = 0
        [4] = 0
        [5] = 128.133484
        [6] = 0
        [7] = -0
        [8] = -0
        [9] = 0
        [10] = -365.644623
        [11] = 0
        [12] = 0
        [13] = -0
        [14] = 0
        [15] = 1
      }
    }
    MVP = {
      m = {
        [0] = -0.00893919263
        [1] = 2.80376415E-8
        [2] = -0.00000737350319
        [3] = 0
        [4] = 0.00000610123061
        [5] = 0.0075527695
        [6] = -0.000688820029
        [7] = 0
        [8] = -0.0000233158444
        [9] = 0.00196563988
        [10] = 0.0026467205
        [11] = 0
        [12] = -0.018601412
        [13] = -0.0911098272
        [14] = -0.00762329018
        [15] = 1
      }
    }
    iMVP = {
      m = {
        [0] = -111.866119
        [1] = 0.0763515085
        [2] = -0.291777223
        [3] = 0
        [4] = 0.000460336858
        [5] = 124.002792
        [6] = 32.2722435
        [7] = 0
        [8] = -0.985807895
        [9] = -92.0924759
        [10] = 353.855896
        [11] = 0
        [12] = -2.088341
        [13] = 10.5972443
        [14] = 5.63243723
        [15] = 1
      }
    }
    viewport = ([0] = 0, [1] = 0, [2] = 447, [3] = 512)
  }
  glarea = 0x00006000039d0ff0
  font = 0x000000016d922c18
  crosshair = std::__1::shared_ptr<MR::GUI::Crosshair>::element_type @ 0x0000600002d0dec0 strong=1 weak=1 {
    __ptr_ = 0x0000600002d0dec0
  }
}
(bool) is_3D = false
(int)  = 2
(int)  = 33
(int) i = 0
(MR::GUI::MRView::Tool::Tractogram *) tractogram = 0x000000011b172900
(lldb) down
frame #10: 0x0000000102794c70 mrview`MR::GUI::MRView::Tool::Tractogram::render(this=0x000000011b172900, transform=0x0000000139ee0a70) at tractogram.cpp:492:13
   489              gl::Disable (gl::BLEND);
   490              gl::Enable (gl::DEPTH_TEST);
   491              gl::DepthMask (gl::TRUE_);
-> 492              render_streamlines();
   493            }
   494  
   495            if (tractography_tool.line_opacity < 1.0) {
(lldb) frame variable
(MR::GUI::MRView::Tool::Tractogram *) this = 0x000000011b172900
(const MR::GUI::Projection &) transform = 0x0000000139ee0a70: {
  MR::GUI::ModelViewProjection = {
    MV = {
      m = {
        [0] = -0.999996364
        [1] = 0.00000359256023
        [2] = 0.00269608176
        [3] = 0
        [4] = 0.000682523416
        [5] = 0.967762589
        [6] = 0.251863331
        [7] = 0
        [8] = -0.00260826224
        [9] = 0.251864254
        [10] = -0.967759072
        [11] = 0
        [12] = -2.08087516
        [13] = -11.6742182
        [14] = 2.78741503
        [15] = 1
      }
    }
    iMV = {
      m = {
        [0] = -0.999996423
        [1] = 0.000682523357
        [2] = -0.00260826224
        [3] = -0
        [4] = 0.00000359263504
        [5] = 0.967762589
        [6] = 0.251864254
        [7] = -0
        [8] = 0.002696082
        [9] = 0.251863331
        [10] = -0.967759072
        [11] = -0
        [12] = -2.088341
        [13] = 10.5972443
        [14] = 5.63243723
        [15] = 1
      }
    }
    P = {
      m = {
        [0] = 0.00893922522
        [1] = 0
        [2] = 0
        [3] = 0
        [4] = 0
        [5] = 0.0078043621
        [6] = 0
        [7] = 0
        [8] = 0
        [9] = 0
        [10] = -0.00273489603
        [11] = 0
        [12] = 0
        [13] = 0
        [14] = 0
        [15] = 1
      }
    }
    iP = {
      m = {
        [0] = 111.866516
        [1] = 0
        [2] = -0
        [3] = 0
        [4] = 0
        [5] = 128.133484
        [6] = 0
        [7] = -0
        [8] = -0
        [9] = 0
        [10] = -365.644623
        [11] = 0
        [12] = 0
        [13] = -0
        [14] = 0
        [15] = 1
      }
    }
    MVP = {
      m = {
        [0] = -0.00893919263
        [1] = 2.80376415E-8
        [2] = -0.00000737350319
        [3] = 0
        [4] = 0.00000610123061
        [5] = 0.0075527695
        [6] = -0.000688820029
        [7] = 0
        [8] = -0.0000233158444
        [9] = 0.00196563988
        [10] = 0.0026467205
        [11] = 0
        [12] = -0.018601412
        [13] = -0.0911098272
        [14] = -0.00762329018
        [15] = 1
      }
    }
    iMVP = {
      m = {
        [0] = -111.866119
        [1] = 0.0763515085
        [2] = -0.291777223
        [3] = 0
        [4] = 0.000460336858
        [5] = 124.002792
        [6] = 32.2722435
        [7] = 0
        [8] = -0.985807895
        [9] = -92.0924759
        [10] = 353.855896
        [11] = 0
        [12] = -2.088341
        [13] = 10.5972443
        [14] = 5.63243723
        [15] = 1
      }
    }
    viewport = ([0] = 0, [1] = 0, [2] = 447, [3] = 512)
  }
  glarea = 0x00006000039d0ff0
  font = 0x000000016d922c18
  crosshair = std::__1::shared_ptr<MR::GUI::Crosshair>::element_type @ 0x0000600002d0dec0 strong=1 weak=1 {
    __ptr_ = 0x0000600002d0dec0
  }
}
(float) line_thickness_screenspace = 0.00000346750494
(float) point_size_screenspace = 1.58717406
(lldb) down
frame #9: 0x00000001027955ec mrview`MR::GUI::MRView::Tool::Tractogram::render_streamlines(this=0x000000011b172900) at tractogram.cpp:567:13
   564  
   565              auto mode = geometry_type == TrackGeometryType::Points ? gl::POINTS : gl::LINE_STRIP;
   566  
-> 567              gl::MultiDrawArrays (mode, &track_starts[buf][0], &track_sizes[buf][0], num_tracks_per_buffer[buf]);
   568  
   569            }
   570  
(lldb) frame variable
(MR::GUI::MRView::Tool::Tractogram *) this = 0x000000011b172900
(size_t) buf = 0
(size_t) N = 3
(gl::(anonymous enum)) mode = LINE_STRIP
(lldb) down
frame #8: 0x00000001cdc92154 GLEngine`glMultiDrawArrays_GL3Exec + 332
GLEngine`glMultiDrawArrays_GL3Exec:
->  0x1cdc92154 <+332>: cbnz   w0, 0x1cdc92460           ; <+1112>
    0x1cdc92158 <+336>: ldr    w8, [x25, #0xc3c]
    0x1cdc9215c <+340>: ldr    w9, [sp, #0x24]
    0x1cdc92160 <+344>: tst    w8, w9
(lldb) frame variable
(lldb) down
frame #7: 0x0000000114e1f50c AppleMetalOpenGLRenderer`gldRenderVertexArray(GLDContextRec*, unsigned int, unsigned int, int, int, unsigned int, void const*, int, void const*) + 14828
AppleMetalOpenGLRenderer`gldRenderVertexArray:
->  0x114e1f50c <+14828>: ldr    x0, [x25, #0xb00]
    0x114e1f510 <+14832>: ldr    x26, [sp, #0x108]
    0x114e1f514 <+14836>: ldr    x8, [x26, #0xb20]
    0x114e1f518 <+14840>: ldr    x2, [x8, #0x38]
(lldb) frame variable
(lldb) down
frame #6: 0x00000001152da8b8 AGXMetal13_3`___lldb_unnamed_symbol3453$$AGXMetal13_3 + 180
AGXMetal13_3`___lldb_unnamed_symbol3453$$AGXMetal13_3:
->  0x1152da8b8 <+180>: ldr    x8, [x19, x22]
    0x1152da8bc <+184>: ldr    w9, [x8, #0x3ac]
    0x1152da8c0 <+188>: str    w9, [x8, #0x3b4]
    0x1152da8c4 <+192>: ldp    x29, x30, [sp, #0xa0]
(lldb) frame variable
(lldb) down
frame #5: 0x00000001152dacc4 AGXMetal13_3`___lldb_unnamed_symbol3455$$AGXMetal13_3 + 616
AGXMetal13_3`___lldb_unnamed_symbol3455$$AGXMetal13_3:
->  0x1152dacc4 <+616>: mov    x0, x19
    0x1152dacc8 <+620>: mov    x1, x21
    0x1152daccc <+624>: ldp    x29, x30, [sp, #0x30]
    0x1152dacd0 <+628>: ldp    x20, x19, [sp, #0x20]
(lldb) frame variable
(lldb) down
frame #4: 0x00000001152db6d4 AGXMetal13_3`___lldb_unnamed_symbol3457$$AGXMetal13_3 + 1776
AGXMetal13_3`___lldb_unnamed_symbol3457$$AGXMetal13_3:
->  0x1152db6d4 <+1776>: ldr    w8, [x19, #0x498]
    0x1152db6d8 <+1780>: cmp    w8, #0x1                  ; =0x1 
    0x1152db6dc <+1784>: ldr    q0, [sp, #0x50]
    0x1152db6e0 <+1788>: b.ne   0x1152db5c0               ; <+1500>
(lldb) frame variable
(lldb) down
frame #3: 0x00000001a26852b8 IOGPU`ioGPUResourceListAddNewGroupAndResource + 228
IOGPU`ioGPUResourceListAddNewGroupAndResource:
->  0x1a26852b8 <+228>: bl     0x1a26852dc               ; _ioGPUResourceListAddNewGroupAndResourceFault
    0x1a26852bc <+232>: adrp   x0, 12
    0x1a26852c0 <+236>: add    x0, x0, #0x3ca            ; =0x3ca 
    0x1a26852c4 <+240>: adrp   x1, 12
(lldb) frame variable
(lldb) down
frame #2: 0x000000018b238864 libsystem_c.dylib`abort + 104
libsystem_c.dylib`abort:
->  0x18b238864 <+104>: mov    w0, #0x2710
    0x18b238868 <+108>: bl     0x18b1ee528               ; usleep$NOCANCEL
    0x18b23886c <+112>: bl     0x18b238870               ; __abort

libsystem_c.dylib`__abort:
    0x18b238870 <+0>:   pacibsp 
(lldb) frame variable
(lldb) down
frame #1: 0x000000018b2f0c24 libsystem_pthread.dylib`pthread_kill + 292
libsystem_pthread.dylib`pthread_kill:
->  0x18b2f0c24 <+292>: cmn    w0, #0x1                  ; =0x1 
    0x18b2f0c28 <+296>: b.ne   0x18b2f0c90               ; <+400>
    0x18b2f0c2c <+300>: ldr    x8, [x22, #0x8]
    0x18b2f0c30 <+304>: ldr    w0, [x8]
(lldb) frame variable
(lldb) down
frame #0: 0x000000018b2bfcec libsystem_kernel.dylib`__pthread_kill + 8
libsystem_kernel.dylib`__pthread_kill:
->  0x18b2bfcec <+8>:  b.lo   0x18b2bfd0c               ; <+40>
    0x18b2bfcf0 <+12>: pacibsp 
    0x18b2bfcf4 <+16>: stp    x29, x30, [sp, #-0x10]!
    0x18b2bfcf8 <+20>: mov    x29, sp
(lldb) frame variable
(lldb) down
error: Already at the bottom of the stack.
bjeurissen commented 3 years ago

All unit tests pass: testing_units.log

Some binary tests fail: testing_binaries.log, but it looks reasonable, @jdtournier @Lestropie ?

Lestropie commented 3 years ago

Binary test failures are dwidenoise, tckgen -algorithm tensor_det and vectorstats. All necessitate an increase in testing tolerances in order to permit differences in outcomes of linear algebra between architectures.

jdtournier commented 3 years ago

@bjeurissen, take a look at the test_openGL_geometry_shader_on_M1_macbook branch (changes here). This basically strips out anything useful from the geometry shader and makes it as simple a pass-through as possible. A lot of stuff won't work any more (e.g. crop to slab), but at least it should answer the question as to whether the problem is the actions we take in the geometry shader, or the simple fact that we even use a geometry shader that is causing the problem...

bjeurissen commented 3 years ago

@bjeurissen, take a look at the test_openGL_geometry_shader_on_M1_macbook branch (changes here).

Thanks! I just tried it, but this throws an uncaught exception (even with just a handful of tracks), so I guess the pass-through geometry shader introduced another problem:

frame #9: 0x0000000102c01d74 mrview`MR::GUI::GL::Shader::Program::link(this=0x00000001502d7a88) at shader.h:144:17
   141                gl::GetProgramiv (index_, gl::LINK_STATUS, &status);
   142                if (status == gl::FALSE_) {
   143                  debug();
-> 144                  throw Exception (std::string ("error linking OpenGL shader program ID " + str(index_)));
   145                }
   146              }
   147              void start () const {

EDIT: This is probably more helpful:

mrview: [ERROR] GLSL log [OpenGL shader program]: WARNING: Output of vertex shader 'v_end' not read by geometry shader
WARNING: Output of vertex shader 'v_include' not read by geometry shader
ERROR: Input of fragment shader 'g_include' not written by geometry shader
jdtournier commented 3 years ago

OK, I see it's a bit more strict than my AMD drivers...

Try that last commit, see if that works (I'm ignoring the warnings for now).

bjeurissen commented 3 years ago

Try that last commit, see if that works (I'm ignoring the warnings for now).

with the passthrough shader, the behavior stays the same as with pseudotubes: slow performance with 10K tracks, crash with 100K tracks

mckeuken commented 3 years ago

Hi Guys, I was wondering whether there is any progress on this issue and whether I could help?

Currently on a M1 Mac and I was trying to visualise my streamlines (200k) but, as expected given the discussion above, mrview crashes with a somewhat nondescript error: '/usr/local/bin/mrview: line 7: 9688 Abort trap: 6 "${f}"/MRView.app/Contents/MacOS/mrview "$@"'

The version that I'm using is: == mrview 3.0.2 == 64 bit release version, built Sep 30 2020, using Eigen 3.3.7

Note that I was able to view the 200k streamlines by adding 'MRViewDefaultTractGeomType: Lines' to the ~/.mrview.conf file. Inline with the suggestion here: https://community.mrtrix.org/t/issues-with-psuedotube-rendering-on-apple-m1-macs/4505

bjeurissen commented 3 years ago

Dear Max, thanks for reaching out! The problems on M1 Macs are believed to stem from the incomplete or buggy support of Geometry Shaders in the OpenGL implementation that is shipped with Apple M1 Macs. "Natively" the Apple M1 GPUs do not support Geometry Shaders at all, but given the OpenGL version that is bundled with macOS and given the fact that it still works with a limited amount of fibre tracks, it should be supported... However, there appear to be some caveats or bugs that we are unaware of.... (@neurolabusc: You seem to have quite some experience with 3D rendering using Apple M1 Macs. What is your take on this?)

Currently, the way to help would be to identify exactly where this problem occurs (e.g. identify what OpenGL error is reported or where in the shader the crash occurs), so we can either think of a work-around on our side or file a detailed bug report to Apple. I have tried using an OpenGL debugger from Apple to get to the bottom of this, but mrview grinds to a halt as soon as I start logging the OpenGL commands... There are quite some other tools available for OpenGL debugging, but I struggle to find solutions that are compatible with ARM64...

Another way you could help is by systematically testing all mrview features and check if anything else breaks down. So far we have:

jdtournier commented 3 years ago

I have a feeling we might be able to change our implementation to avoid the use of the geometry shader - but it's going to take quite a bit of effort to work through the maths and make sure the solution is actually OpenGL-compliant... I'm not sure I'll have any time to look into this for some time unfortunately... :unamused:

neurolabusc commented 3 years ago

You may want to take a look at Surfice, which is distributed as a universal binary for macOS (natively supporting Intel and ARM64). It reads TCK format, so you can evaluate the performance.

In the Preferences window you will find a checkbox "Better (but slower) tracks"

When we developed this, we initially used the Geometry Shader, but this provided very poor performance with some vendors and some drivers. The role of the geometry shader was to generate new vertices dynamically. Our solution was to have the GPU buffer store two vertices instead of one for each line, these are identical in all respects except for the W component of their surface normal. We use this to extrude the two vertices so that they form a plane facing the viewer.

Looking at MRtrix, you also use OpenGL 3.3. Core, so you can use the shaders verbatim.

As both a caveat and suggestion, I note that MRtrix uses GL_FLOAT for virtually all the buffer data. You can use the GPU RAM much more efficiently by using the smallest acceptable data type (8-bit RGBA for colors, and for normals I have used GL_INT_2_10_10_10_REV - which gives 10-bits precision for the X,Y,Z components of the normal and the 2 bits for the W component is sufficient for this application). However, be aware that the Apple M1 will show a massive performance penalty for using the GL_INT_2_10_10_10_REV. This is not a native type in Metal. Perhaps someday the Apple engineers will get around to converting this to a native type when you load the buffer, but in the mean time I would suggest the having the normal be four 16-bit GL_HALF floats. The ARM has native scalar and SIMD instructions for converting 32-bit single floats to 16-bit half floats.

454401_1_En_11_Fig6_HTML gif

Vertex Shader

#version 330
#define M_PI 3.1415926535897932384626433832795
layout(location = 0) in vec3 Vert;
layout(location = 3) in vec4 Norm;
layout(location = 6) in vec4 Clr;
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform float Radius;
uniform mat3 NormalMatrix;
uniform vec3 LightPos = vec3(0.0, 20.0, 30.0); //LR, -DU+, -FN+
out lowp vec4 vClr;
out vec4 vP;
out mediump vec3 vN;
out float TextCordCylinder;
out vec2 TextCordEnd;
out float fType;
out vec3 vLightPos;
out mat3 Rot;
out float RotInversion;
out vec3 SimN;
mat3 AlignVectors(vec3 FromVector,vec3 ToVector, inout float Inversion){
    vec3 v = cross(FromVector,ToVector);
    float E = M_PI/2.0;
    float s = length(v);
    float c = dot(FromVector,ToVector);
    float ang = acos(c);
    if((M_PI-ang)<E){
        Inversion=-1.0;
    }

    mat3 vX;
    vX[0] = vec3(0,v[2],-v[1]);
    vX[1] = vec3(-v[2],0,v[0]);
    vX[2] = vec3(v[1],-v[0],0);

    mat3 final = mat3(1.0)+vX+vX*vX*(1-c)/s*s*s*s;
    return final;
}
float angle(vec3 a,vec3 b){
    float c = dot(a,b);
    return acos(c);
}
void main() {
    float rScale = 0.001;
    float vType = Norm.a;
    vec3 VectorPoints = normalize(NormalMatrix*Norm.xyz);
    vec4 VertexPosition = ModelViewMatrix*vec4(Vert, 1.0);
    vec3 vecCameraPoint = vec3(0,0,1);
    vec4 VectorBillboard = normalize(vec4(cross(VectorPoints, vecCameraPoint),0.0));
    float kind = mod(gl_VertexID,2);
    float inversion = 1.0;
    if(vType==0.0){
        VectorBillboard = VectorBillboard*Radius*rScale;
        Rot=AlignVectors(vec3(0.0,-1.0,0.0),VectorPoints,inversion);
        if(kind==0.0){
            VertexPosition = VertexPosition-VectorBillboard;
            TextCordCylinder = 0.0;
            SimN=normalize(-VectorBillboard.xyz);
        }else{
            VertexPosition = VertexPosition+VectorBillboard;
            TextCordCylinder = 1.0;
            SimN=normalize(VectorBillboard.xyz);
        }
    }else if(vType==1.0){
        vec4 VectorEndBillboard = normalize(vec4(cross(VectorBillboard.xyz,VectorPoints.xyz),0.0))*Radius*rScale;
        Rot=AlignVectors(vec3(0.0,1.0,0.0),VectorBillboard.xyz,inversion);
        SimN=normalize(VectorPoints.xyz);
        VectorBillboard = VectorBillboard*Radius*rScale;
        if(kind==0.0){
            VertexPosition = VertexPosition-VectorBillboard+VectorEndBillboard;
            TextCordEnd = vec2(1.0,0.0);
        }else{
            VertexPosition = VertexPosition+VectorBillboard+VectorEndBillboard;
            TextCordEnd = vec2(1.0,1.0);
        }
    }else if(vType==-2.0){
        vec4 VectorEndBillboard = normalize(vec4(cross(VectorBillboard.xyz,VectorPoints.xyz),0.0))*Radius*rScale;

        Rot=AlignVectors(vec3(0.0,1.0,0.0),VectorBillboard.xyz,inversion);
        SimN=normalize(VectorPoints.xyz);

        VectorBillboard = VectorBillboard*Radius*rScale;
        if(kind==0.0){
            VertexPosition = VertexPosition-VectorBillboard-VectorEndBillboard;
            TextCordEnd = vec2(0.0,0.0);
        }else{
            VertexPosition = VertexPosition+VectorBillboard-VectorEndBillboard;
            TextCordEnd = vec2(0.0,1.0);
        }
    }else{
        vClr=vec4(0.0,0.0,0.0,1.0);
    }
    RotInversion = inversion;
    fType = vType;
    vClr = Clr;
    vP = ProjectionMatrix*VertexPosition;
    gl_Position = vP;
    vN = normalize((NormalMatrix * Norm.xyz));
    vLightPos=LightPos;
}

Fragment Shader

#version 330
in lowp vec4 vClr;
in mediump vec3 vN;
in vec4 vP;
in float TextCordCylinder;
in float fType;
in vec2 TextCordEnd;
in vec3 vLightPos;
in mat3 Rot;
in vec3 SimN;
in float RotInversion;
uniform sampler1D normalmaptexture;
uniform sampler2D normalmaptexturesphere;
uniform float Ambient = 0.2;
uniform float Diffuse = 0.8;
uniform float Specular = 0.5;
uniform float Shininess = 60.0;
uniform float Edge = 0.5;
uniform float SpecularRough = 0.05;
out vec4 color;
void main() {
    vec4 N;
    vec3 NN;
    if(fType==0.0){
        N = texture(normalmaptexture  , TextCordCylinder);
        NN =  Rot*(2.0*N.xyz-1.0);
    }else{
        N = texture(normalmaptexturesphere  , TextCordEnd);
        if(N.a==0.0)discard;
        NN =  Rot*(2.0*N.xyz-1.0);
    }
    vec3 SupX = Rot*vec3(0.0,0.0,N.z);
    vec3 SupY = RotInversion*Rot*vec3(0.0,0.0,N.z);
    NN.x = SupX.x+SimN.x;
    NN.y = max(0.0,SupY.y) + SimN.y;
    NN.z = NN.z;
    vec3 difClr = vClr.rgb;
    vec3 ambClr = vClr.rgb;
    vec3 L = normalize(vLightPos);
    vec3 n = NN;
    float NormalSpec = pow(max(0.0,dot(vN,L)),Shininess);
    float dif = max(0.0,dot(n,L)) * Diffuse;
    float s = pow(max(0.0,dot(n,L)), 10.0) * Specular;
    color = vec4(s + difClr*dif + Ambient*ambClr , 1.0);
}
jdtournier commented 3 years ago

Thanks @neurolabusc, your billboarding approach sounds very similar to what we currently do with the geometry shader in mrview. I've tried very hard to avoid taking up any more RAM than the raw vertices so far, and I reckon I might have a way to keep doing that without a geometry shader - but I'd need to find time to work on it...

I might look into using 16-bit floats though, that might help a bit - though I have to admit I've never really found RAM to be a bottleneck - I've always been able to display 1M+ streamlines on my 2008 laptop, way too many for an acceptable frame rate... But it might come in handy if that does become a problem!

neurolabusc commented 3 years ago

@Lestropie for the linear algebra, be aware that the M1 includes undocumented but extremely high performance AMX2 instructions. Apple's Accelerate framework allows you to use these often with the same calling conventions of other linear algebra libraries, as demonstrated by the main_mmul.cpp. If you can use these, you will get superior performance. I agree that different implementations will provide different results, in particular as fused-multiply add (FMA) instructions have less rounding error than sequential multiply and add instructions. My web page also provides links describing why SciPy and NumPy do not use Apple's high performance libraries. If they do work for your applications, the performance is really outstanding.

neurolabusc commented 3 years ago

@jdtournier I agree that the ability of the geometry shader to emit vertices seems like the perfect solution. However, when I evaluated this (many years ago), I found these shaders often had a real performance hit. Each vertex in the code I describe is pretty compact:

For most computers: x3 32-bit floats position: vec3 Vert; x1 32-bit 10_10_10_2 normal+type: vec4 Norm; x1 32-bit color: vec4 Clr;

For the M1: x3 32-bit floats position: vec3 Vert; x4 16-bit half normal+type: vec4 Norm; x1 32-bit color: vec4 Clr;

bjeurissen commented 3 years ago

Thanks @neurolabusc! I did a quick surfice vs mrview test on an M1 MacBook Pro (click the image to watch the movie):

IMAGE ALT TEXT.

I am using the same 10K tck file and surfice is clearly much more responsive. Moreover, with surfice I can load much larger tractograms on Apple M1, which would result in a crash when using MRview.

One additional thing I noticed (e.g. in the first frame) is that the colour encoding of the tracks between the two viewers seems off. This could just be a matter of different coordinate systems, but it might be that there is more to it.

jdtournier commented 3 years ago

That's just 10k streamlines...? OK, there's definitely room for improvement... On my Win10 laptop with Intel HD graphics 620, I max out at 60 FPS - basically hitting the monitor refresh rate since we're running with VSync. Running full-screen and zooming in to really fill the screen, I max out at around 40 FPS. I'd expect the M1 to be more capable than that, right...?

bjeurissen commented 3 years ago

That's just 10k streamlines...?

Yes

OK, there's definitely room for improvement... On my Win10 laptop with Intel HD graphics 620, I max out at 60 FPS - basically hitting the monitor refresh rate since we're running with VSync. Running full-screen and zooming in to really fill the screen, I max out at around 40 FPS. I'd expect the M1 to be more capable than that, right...?

The M1 should be able to destroy Intel HD graphics 620. It is supposed to be the current king of integrated graphics, so much that it can even rival older discrete GPUs. https://www.anandtech.com/show/16252/mac-mini-apple-m1-tested/3

bjeurissen commented 3 years ago

That's just 10k streamlines...? OK, there's definitely room for improvement... On my Win10 laptop with Intel HD graphics 620, I max out at 60 FPS - basically hitting the monitor refresh rate since we're running with VSync. Running full-screen and zooming in to really fill the screen, I max out at around 40 FPS. I'd expect the M1 to be more capable than that, right...?

I ran mrview with the -fps option and got about 1 FPS with 10K pseudo tubes on Apple M1 MacBook Pro. Falling back to Line geometry FPS was 60.

neurolabusc commented 3 years ago

@bjeurissen can you send me some of your streamline files (e.g. send a dropbox/google drive link to the email in my avatar)? I wonder if a few minor tweaks can improve the performance. In particular, Metal performs best if you pad some datatype as shown in Table 2.3 of the Metal specification. For example, my shaders may perform best if the vec3 Vert is padded to take the space of a vec4. At some stage, I will update these for Metal. My MRIcroGL is already available supporting Metal natively on both Intel and ARM CPUs.

neurolabusc commented 3 years ago

@bjeurissen thanks for the sample dataset. I did spend some time investigating this. Specifically, I investigated whether adjusting the alignment of data types to match early specifications of Metal helped (e.g. the GLSL vec3 equivalent in Metal if float3, but as noted in section 2.2 float3 requires the same 16-byte alignment of a float4, rather than the more compact 12 bytes). This had no impact, so I assume that the M1 GPUs are a bit less rigid in their expectations.

I did make a few tiny performance gains for the M1. Since this is specific to the M1, I have not released new versions for other platforms. Therefore, when macOS users download the universal binary they will get v1.0.20201102++, with the ++ indicating improved M1 performance. You may want to try this out. For your huge tck files I strongly recommend that you uncheck the Better (but slower) tracks option in the preferences. The better mode uses cylinders, which require a lot more resources than the line imposters.

While Surfice is mesh based, I have also released a new version of my volume-based MRIcroGL. There are two versions of the universal binary for macOS: OpenGL and Metal. They have the same functionality but the latter is a tiny bit faster on modern computers like the M1

Finally, macOS users might want to try out my minimal MRIcro tool from the Apple AppStore. This has far fewer features than my other tools, and is constrained by Apple's sandboxing requirement. However, it might be a nice lightweight option for teaching classes. It is also a universal binary.

bjeurissen commented 3 years ago

https://blog.dengine.net/2021/01/wonders-and-mysteries-of-the-m1/

Might contain some useful info.

bjeurissen commented 3 years ago

I just upgraded to the latest Big Sur (11.4) release and it looks as if the OpenGL situation has changed:

bjeurissen commented 1 year ago

On Apple M1, with macOS 12.6.1 (21G217) and OpenGL renderer 4.1 Metal - 76.3, the ROI drawing bug seems to gone (#2319). I am building from source (3.0.3-464-g84e11a42) with Qt 5.15.6.

So the only remaining issue (apart from poor performance in some scenarios) seems to be the unresponsiveness when displaying fixels with crop to slice disabled. How well does that work on other platforms?

jdtournier commented 1 year ago

How well does that work on other platforms?

Just had a go: on my system (16 core AMD Ryzen 9 3950X, AMD Radeon RX590), I get frame rates >100 fps with a generic uncropped fixel plot. Seems the geometry shader is still causing issues...

daljit46 commented 5 months ago

An interesting finding about this problem is that on my Macbook M2 running under Fedora Asahi (which has a working OpenGL implementation written from scratch by reverse engineering), the performance issues mentioned in this thread still persist. So the issue seems to be deeply in Apple's hardware/drivers.