Open SaintWish opened 1 year ago
These are the currently stat gains.
case NATURAL_STR: return (GetSkillStat(SKILL_SWORDSMANSHIP) * 1.5 + GetSkillStat(SKILL_MARTIALARTS) + //upped to 0.3 GetSkillStat(SKILL_AXEHANDLING) * 2.0 + GetSkillStat(SKILL_BLUNTARMS) * 1.9 + (GetSkillStat(SKILL_POLEARMS) * 0.8f) + (GetSkillStat(SKILL_SMALLARMS) * 0.5) + (GetSkillStat(SKILL_ARCHERY) * 0.6)) / 4; case NATURAL_DEX: //How fast u can move return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.6 + GetSkillStat(SKILL_MARTIALARTS) + //upped to 0.2 GetSkillStat(SKILL_AXEHANDLING) * 0.6 + GetSkillStat(SKILL_BLUNTARMS) * 0.6 + (GetSkillStat(SKILL_SMALLARMS) * 0.6) + (GetSkillStat(SKILL_POLEARMS) * 2.0f) + (GetSkillStat(SKILL_ARCHERY) * 1.5)) / 6; case NATURAL_CON: return (GetSkillStat(SKILL_ARCHERY) * 1.5 + (GetSkillStat(SKILL_POLEARMS) * 1.0f) + GetSkillStat(SKILL_SPELLCASTING) * 2.0) / 2; case NATURAL_AWR: //Archery & [strike]parry[/strike] MA count the most for awareness return (GetSkillStat(SKILL_SWORDSMANSHIP) * 0.5f + (GetSkillStat(SKILL_MARTIALARTS) * 2.0f) + GetSkillStat(SKILL_AXEHANDLING) * 0.5f + GetSkillStat(SKILL_BLUNTARMS) * 0.5f + (GetSkillStat(SKILL_SMALLARMS) * 1.5f) + (GetSkillStat(SKILL_ARCHERY) * 2.0f) + (GetSkillStat(SKILL_POLEARMS) * 2.0f)) / 7; case NATURAL_FIT: //Archery & smallarms barely count for fitness return (GetSkillStat(SKILL_SWORDSMANSHIP) + GetSkillStat(SKILL_MARTIALARTS) + (GetSkillStat(SKILL_AXEHANDLING) * 1.5) + (GetSkillStat(SKILL_BLUNTARMS) * 1.5) + (GetSkillStat(SKILL_SMALLARMS) * 0.7) + (GetSkillStat(SKILL_POLEARMS) * 0.7f) + (GetSkillStat(SKILL_ARCHERY) * 0.6)) / 5; case NATURAL_WIS: return (1 + GetSkillStat(SKILL_SPELLCASTING) * 1.80); }
These are the currently stat gains.