Closed Aze-M closed 1 year ago
On further investigationg: The CAreaMusic correctly goes through its code and passes its arguments through to the script side as of this fix (checked via breakpoint) however music still is not played.
Updates to sound issue in related issues comments.
Players are now SOLID_TRIGGER which seems to work (tested with thornlands_north boar spawn) And the distance to turning off the spawn blocking system has been reduced to be 32 units which is barely wider than a player.
As for spells not working on no-collided players this is a limitation in the raycasting as it is designed not to hit solid_not and solid_trigger which means (most likely) engine limitation.
Music still being tested and if fixable or fixed will update in comment.
Related Issue:
157