startdbg
<< insert spaghetti that might crash --- dont worry --- its inside a try-catch with no actual error handling -- thx
enddbg
I think we should get rid of this and properly handle crashes where they might occur, when I run the game thru debug mode the output log is literally spamming unhandled exceptions all over the place -- this might be a performance bottleneck..
Throughout the code you have a lot of this junk:
I think we should get rid of this and properly handle crashes where they might occur, when I run the game thru debug mode the output log is literally spamming unhandled exceptions all over the place -- this might be a performance bottleneck..
ex: