Randomly when playing ms_snow the client can overflow, especially with character data that is extremely large (like fegged's testing character)
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for Wishbone
Dropped Wishbone from server
Reason: Reliable channel overflowed
The server can also crash by some overflow as well randomly
SZ_GetSpace: overflow on netchan->message
SZ_GetSpace: overflow on netchan->message
FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram
Is this a map issue and engine limitation issue, though I'm not sure why?
Randomly when playing ms_snow the client can overflow, especially with character data that is extremely large (like fegged's testing character)
The server can also crash by some overflow as well randomly
Is this a map issue and engine limitation issue, though I'm not sure why?