Closed Charles445 closed 1 year ago
I agree with a lot of the points here. I think the numerical display is better for me to read though, so there should be an option for an alternative. I think it would be neat if the enemy you most recently attacked had their health displayed in a numerical value, but enemies that you had hit prior have just their health bars displayed.
I'm gonna propose a thing that can be there in conjunction with the numerical health indicator, but wanna hear more people's thoughts on it.
Down where the name is displayed of the mob you're looking at, it'll say "Friendly" or "Hostile" with green or red text, either replace or add next to it a text based health bar that changes colour and text, depending on the % health of the mob, something like:
>Healthy -Green 81-100% HP
>Hurt -Slightly yellow Green 80-61% HP
>Wounded -Yellow 60-41% HP
>Badly Wounded -Orange 40-21% HP
>Near Death -Red 20-0% HP
I'm gonna propose a thing that can be there in conjunction with the numerical health indicator, but wanna hear more people's thoughts on it.
Down where the name is displayed of the mob you're looking at, it'll say "Friendly" or "Hostile" with green or red text, either replace or add next to it a text based health bar that changes colour and text, depending on the % health of the mob, something like:
>Healthy -Green 81-100% HP >Hurt -Slightly yellow Green 80-61% HP >Wounded -Yellow 60-41% HP >Badly Wounded -Orange 40-21% HP >Near Death -Red 20-0% HP
I like it, I feel like it adds some flavor, & can be used for friendly npcs too for flavor in cutscenes. I feel like it can safely replace the "Friendly" or "Hostile" text, as its relatively easy to determine if something is hostile to you.
I think this would be good in addition to what I recommended earlier.
Maybe this should not show if an npc is invulnerable though. It might be weird seeing "Healthy" on every shop npc you come across.
I'll try implementing some form of toggleable coloring for the health display as well as moving the looking at infor closer to center of screen.
It looks like the bloodstone ring is planned to be changed, and health indicators are now in the bottom left. While it's really nice to have specific numbers available, there's a couple of issues with it when compared to health bars.
There's a few issues with the current implementation as well:
It would be nice to be able to toggle the old health bars, that way there would be quick information at a glance, and anyone looking for more information could always look at the new text readout.