MT-CTF / capturetheflag

Capture the Flag game using the Minetest Voxel Engine
https://ctf.rubenwardy.com
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More creative grenades #1024

Open farooqkz opened 2 years ago

farooqkz commented 2 years ago

Currently in nade fight mode there are 3 kinds of grenades:

I am thinking of more kinds of grenades:

Regarding where do players get these special granades, I have multiple thoughts:

farooqkz commented 1 year ago

@LoneWolfHT Thoughts?

LoneWolfHT commented 1 year ago

None of the ideas stand out to me. The jail one will probably either be big enough to cause lag/other issues, or too small to be of any use, and is quite similar to what the void nade does.

I'm not sure changing a single grenade's ability would warrant a classes-like formspec

Sounds fine for a Minetest Game mod though

farooqkz commented 1 year ago

None of the ideas stand out to me. The jail one will probably either be big enough to cause lag/other issues, or too small to be of any use, and is quite similar to what the void nade does.

Not sure about the lag vs usability thingie. But such a thing to trap players feels more natural in Minetest than the current void nade. Though, I don't know how others will be able to damage the trapped player? Maybe add some lava?

LoneWolfHT commented 1 year ago

Not sure about the lag vs usability thingie. But such a thing to trap players feels more natural in Minetest than the current void nade. Though, I don't know how others will be able to damage the trapped player? Maybe add some lava?

If I wanted to make CTF more natural to Minetest I would be switching us over to Nodecore CTF :P

I'd prefer if the only blocks involved in combat are the ones players place/dig. Although I might eventually allow grenades that destroy blocks