Closed lazylier closed 1 year ago
I am very doubtful about this. Regarding the incentive you are proposing, it is still to advantage of a player to let their teammate who has the flag die. Because when the player themselves cap, they will get this "victory score" and capture score.
Because when the player themselves cap, they will get this "victory score" and capture score.
That is not how it's supposed to work. You only get the victory score if you didn't capture.
Because when the player themselves cap, they will get this "victory score" and capture score.
That is not how it's supposed to work. You only get the victory score if you didn't capture.
oh so I misunderstood. But still, it's not a good incentive IMO for the reasons I will explain later.
Because when the player themselves cap, they will get this "victory score" and capture score.
That is not how it's supposed to work. You only get the victory score if you didn't capture.
oh so I misunderstood. But still, it's not a good incentive IMO for the reasons I will explain later.
@farooqkz Could you elaborate on your reasoning? Just curious.
I don't exactly remember my reasons, now. And after reading your code, I think it's fine and a good addition to the game :)
@LoneWolfHT Was this supposed to be added after the reset?
This has been suggested a few times I think, most recently here. Each player on a winning team gets score based on how many points he's contributed to that team relative to everyone else.