MT-CTF / capturetheflag

Capture the Flag game using the Minetest Voxel Engine
https://ctf.rubenwardy.com
83 stars 88 forks source link

Victory score #1194

Closed lazylier closed 1 year ago

lazylier commented 1 year ago

This has been suggested a few times I think, most recently here. Each player on a winning team gets score based on how many points he's contributed to that team relative to everyone else.

farooqkz commented 1 year ago

I am very doubtful about this. Regarding the incentive you are proposing, it is still to advantage of a player to let their teammate who has the flag die. Because when the player themselves cap, they will get this "victory score" and capture score.

lazylier commented 1 year ago

Because when the player themselves cap, they will get this "victory score" and capture score.

That is not how it's supposed to work. You only get the victory score if you didn't capture.

farooqkz commented 1 year ago

Because when the player themselves cap, they will get this "victory score" and capture score.

That is not how it's supposed to work. You only get the victory score if you didn't capture.

oh so I misunderstood. But still, it's not a good incentive IMO for the reasons I will explain later.

165135 commented 1 year ago

Because when the player themselves cap, they will get this "victory score" and capture score.

That is not how it's supposed to work. You only get the victory score if you didn't capture.

oh so I misunderstood. But still, it's not a good incentive IMO for the reasons I will explain later.

@farooqkz Could you elaborate on your reasoning? Just curious.

farooqkz commented 1 year ago

I don't exactly remember my reasons, now. And after reading your code, I think it's fine and a good addition to the game :)

165135 commented 1 year ago

@LoneWolfHT Was this supposed to be added after the reset?