Closed a-blob closed 1 month ago
Have you benchmarked that this is actually substantially faster? Barriers are a bit special because they are relatively sparse. VoxelManip can't offer sub-mapblock granularity. So with this PR, you'd be loading & setting at least 15 non-barrier blocks for each barrier block. This may very well offset any performance gains from using VoxelManip.
The main problem with the current one is not speed, but that the barriers will have holes if a chunk within the selected area is not rendered when it's placing the barriers.
@LoneWolfHT I think so