There has been two popular suggestions about bounties:
There shouldn't be a maximum value
There shouldn't be a bounty under 10
Other than these, it also makes sense to have bounty on strong useful medics.
This PR aims to address these suggestions. Since getting higher KDs is a harder than getting lower KDs, e.g. the hardship growth rate is itself polynomial, I've used an exponential function here to address that.
Edit:
Putting bounty on medics who heal a lot is now a popular suggestion.
There has been two popular suggestions about bounties:
Other than these, it also makes sense to have bounty on strong useful medics.
This PR aims to address these suggestions. Since getting higher KDs is a harder than getting lower KDs, e.g. the hardship growth rate is itself polynomial, I've used an exponential function here to address that.
Edit:
Putting bounty on medics who heal a lot is now a popular suggestion.