MT-CTF / capturetheflag

Capture the Flag game using the Minetest Voxel Engine
https://ctf.rubenwardy.com
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Update bounty_algo.lua: new bounty calculation algorithm #1277

Open farooqkz opened 3 months ago

farooqkz commented 3 months ago

There has been two popular suggestions about bounties:

Other than these, it also makes sense to have bounty on strong useful medics.

This PR aims to address these suggestions. Since getting higher KDs is a harder than getting lower KDs, e.g. the hardship growth rate is itself polynomial, I've used an exponential function here to address that.

Edit:

Putting bounty on medics who heal a lot is now a popular suggestion.

farooqkz commented 2 months ago

This PR needs to be tested on some server to see how it'll behave and produce what sort of results.

farooqkz commented 2 months ago

Alright it is creating non sensible results on the experimental server.