Closed pl608 closed 2 months ago
Just have your mod edit the animations in player_api.registered_models["character.b3d"]
after depending on the ctf_player
mod, no need for a setting or completely replacing the CTF model.
Also: All decimal numbers should have at least a 0 in the one's place. e.g 0.1
instead of .1
ok. Though the classes update that I added will be needed since otherwise it will be a normal sized player anytime someone is a knight or scout (and potentially medic too)
You can just commit all those suggestions, I put them there so you can see how I prefer code style
@pl608 Instant crash on server start, I thought you tested this locally? It needs to be tested with and without your custom mod
what was the error? I never had an issue with and without my mod (from what I remeber)
Allows external mods to make changes to the player model don't know if this will work on more advanced models also don't know if this was necessary however it works and that is all I was shooting for :)