Closed shellkr closed 7 years ago
The only thing in that function is a get node and a set node. The segfault is probably elsewhere - a gdb traceback would be useful
Okay, here is the gdb trace and another one..
...and a short video of it crashing
Those arent traces. Use bt full
to make a backtrace. You should use a debug build of minetest (-DCMAKE_BUILD_TYPE=debug
I believe)
I did, actually... but am not running a with debug flags so will try to do that.
hmm.. not sure what I am doing wrong. I compiled a debug version of Minetest from git and then run it through gdb. It gave pretty much the same thing when I use "valley" as world. If I instead use v7 I get this.
If you remove the map generation limit setting, do you still get this problem?
can't reproduce
Minetest crashes when placement of blue flag has the wrong node...
Read the full crash log
If I try to restart the world a couple of times it will eventually start. It also seems to only happen on a newly created world. A world that has existed a while will work.