MT-CTF / capturetheflag

Capture the Flag game using the Minetest Voxel Engine
https://ctf.rubenwardy.com
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Regression: shooter is not particularly child-friendly now #649

Closed ClobberXD closed 4 years ago

ClobberXD commented 4 years ago

Blood splattering ... everywhere!

I wonder if it's possible to override the hit texture from shooter_tweaks...

Calinou commented 4 years ago

I think it's good to have some kind of visual feedback when hitting someone. We should just replace the blood with something else (even confetti :stuck_out_tongue:).

ClobberXD commented 4 years ago

Visual feedback is very important indeed, agreed.

(Hm, I forgot what texture we were using before this regression...)

Maybe we could even look into other ways of providing feedback, as particles might not show up at long-range (?).

ClobberXD commented 4 years ago

This is the texture that was being used in v1 before replacing shooter with the submodule: https://raw.githubusercontent.com/MT-CTF/capturetheflag/stable-1/mods/pvp/shooter/textures/shooter_hit.png

I'll see if this overrides the original texture when placed in another mod.

rubenwardy commented 4 years ago

I wonder if it's possible to override the hit texture from shooter_tweaks...

Yes, using a dependency will force the texture load order too

You can place the same texture filename in shooter_tweaks and it'll override shooter's texture

If not, you could make a game texture pack by making a folder at games/capturetheflag/textures

ClobberXD commented 4 years ago

you could make a game texture pack by making a folder at games/capturetheflag/textures

Oh that's neat!

I think I'll re-add the now-deleted texture as a game texture, as we want it to be present as long as shooter exists. Thoughts?