Closed ClobberXD closed 4 years ago
I think it's good to have some kind of visual feedback when hitting someone. We should just replace the blood with something else (even confetti :stuck_out_tongue:).
Visual feedback is very important indeed, agreed.
(Hm, I forgot what texture we were using before this regression...)
Maybe we could even look into other ways of providing feedback, as particles might not show up at long-range (?).
This is the texture that was being used in v1 before replacing shooter with the submodule: https://raw.githubusercontent.com/MT-CTF/capturetheflag/stable-1/mods/pvp/shooter/textures/shooter_hit.png
I'll see if this overrides the original texture when placed in another mod.
I wonder if it's possible to override the hit texture from shooter_tweaks...
Yes, using a dependency will force the texture load order too
You can place the same texture filename in shooter_tweaks and it'll override shooter's texture
If not, you could make a game texture pack by making a folder at games/capturetheflag/textures
you could make a game texture pack by making a folder at
games/capturetheflag/textures
Oh that's neat!
I think I'll re-add the now-deleted texture as a game texture, as we want it to be present as long as shooter exists. Thoughts?
Blood splattering ... everywhere!
I wonder if it's possible to override the hit texture from
shooter_tweaks
...