MT-CTF / capturetheflag

Capture the Flag game using the Minetest Voxel Engine
https://ctf.rubenwardy.com
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Show teammate nametags #671

Open rubenwardy opened 4 years ago

rubenwardy commented 4 years ago

This is possible using the HUD API

Panquesito7 commented 4 years ago

Working on it.

appgurueu commented 3 years ago

Using waypoints I guess?

HexyBubbled commented 3 years ago

^^

appgurueu commented 2 years ago

@savilli what happened?

farooqkz commented 2 years ago

Maybe depends on https://github.com/minetest/minetest/issues/5996 ?

magnetar47 commented 2 years ago

Maybe depends on minetest/minetest#5996 ?

That issue is about the regular player nametags, btw. We're using entity-based playertag instead.

LoneWolfHT commented 2 years ago

Maybe depends on minetest/minetest#5996 ?

That issue is about the regular player nametags, btw. We're using entity-based playertag instead.

I would switch them back to the normal ones if I could control who they were shown to

magnetar47 commented 2 years ago

Maybe depends on minetest/minetest#5996 ?

That issue is about the regular player nametags, btw. We're using entity-based playertag instead.

I would switch them back to the normal ones if I could control who they were shown to

I agree. It's simpler to do this, than to have entity-based playertags, and then somehow allow players to know where team-mates are in real-time.

EDIT: One question though - switching back to normal nametags with selective viewing means that we can't make out the enemy standing right in front of us. That could be a regression.

LoneWolfHT commented 2 years ago

A globalstep revealing enemy names at a certain distance would be possible, otherwise the entity nametags could be kept.