Open rubenwardy opened 4 years ago
Working on it.
Using waypoints I guess?
^^
@savilli what happened?
Maybe depends on https://github.com/minetest/minetest/issues/5996 ?
Maybe depends on minetest/minetest#5996 ?
That issue is about the regular player nametags, btw. We're using entity-based playertag
instead.
Maybe depends on minetest/minetest#5996 ?
That issue is about the regular player nametags, btw. We're using entity-based
playertag
instead.
I would switch them back to the normal ones if I could control who they were shown to
Maybe depends on minetest/minetest#5996 ?
That issue is about the regular player nametags, btw. We're using entity-based
playertag
instead.I would switch them back to the normal ones if I could control who they were shown to
I agree. It's simpler to do this, than to have entity-based playertags, and then somehow allow players to know where team-mates are in real-time.
EDIT: One question though - switching back to normal nametags with selective viewing means that we can't make out the enemy standing right in front of us. That could be a regression.
A globalstep revealing enemy names at a certain distance would be possible, otherwise the entity nametags could be kept.
This is possible using the HUD API