Open MoreKat opened 1 year ago
I'm not done testing the map yet, but I did find a large portion of the bottom blocks breakable, making it easy for players to dig straight down and escape the map. Otherwise, I appreciate the creative map design :) Edit: Also, the map seemed to have used "indestructible glass" instead of the standard "indestructible barrier glass". It works (I think), but since most approved maps use the barrier variant, I recommend them to be changed to the "indestructible barrier glass" to make it more secure.
I did not find any more problems with the map, but I did find a few minor issues.
Team red has more ores on their side when compared to team blue (unless I missed something). This gives team red an unfair advantage.
When spawned in the map, the player is automatically placed to be facing a bit towards the right instead of facing forward.
From a personal standpoint, I like how the bridge from both team’s bases leads to the central pyramid, encouraging battle between the teams, and I like how the pyramids on the side of the map provide cover for flag capturers. But personally, I don’t like the look and feel of the map.
Edit: The more I play on this map the more fun it becomes for some reason.
I did not find any more problems with the map, but I did find a few minor issues.
- Team red has more ores on their side when compared to team blue (unless I missed something). This gives team red an unfair advantage.
- When spawned in the map, the player is automatically placed to be facing a bit towards the right instead of facing forward.
On a personal standpoint, I like how the bridge from both team’s base leads to the central pyramid, encouraging battle between the teams, and I like how the pyramids on the side of the map provide cover for flag capturers. But personally, I don’t like the look and feel of the map.
Both teams have same ores, I just looked to confirm
(this part of the message has been deleted due to invalid data) Edit: Sorry, I think I missed one mese block, but I counted the ores with world edit, and the ores are indeed unbalanced.
Red team: 4 blocks mese, 28 mese ores, 23 diamonds, 68 coal, 79 iron blue team: 4 blocks mese, 2 blocks mese indestructible, 24 diamonds, 26 mese ores, 79 iron, 92 coal
This is the analysis from world edit... Still unbalanced
Personal opinion: I think there are a lot minerals, I would reduce them a bit
Now everything is ok, there are no problems
Not my final review: the biggest problem I have with the map is the design, it takes some getting used to at least. Mainly pyramids were spread over the maps using WorldEdit, the water/trees and the rest of the structures don't fit with it either in my opinion. But well, artistic freedom exists.
In itself, the map offers opportunities for snipers, but also enough opportunities to hide from them. But I would possibly add ladders to the two stone block paths, so that they can not be reached exclusively by scouts.
I could imagine that for some the ores are too hard to reach/not obvious enough. Speaking of ores, though, it's identical on both sides, so I can't complain there. Only the diamond ores in the middle hardly make sense to me? Through the lava they are difficult or almost impossible to reach.
I agree with GreenBlob, the bridges are conducive to the gameplay. I will test the map again in due time, but for now the design of the map hardly convinces me.
Ok, seems everything is ok, now getting ores is easier and the lava ones have been removed... I only have a suggestion to make: some chests appears at old rooms of diamonds and mese, and it's difficult to get into those, also some chests spawn at the start of the volcano Maybe is difficult and you think isn't necessary, it's only my opinion, but I would delete some spawns from chests, but once again, maybe it's difficult and isn't worth it to fix it.
I like this map overall, except that the red barrier is not in the center. Red's side is 10 nodes longer than Blue's. Another thing is, the wooden structures in the corners. What are they supposed to be? This map doesn't have any obvious theme, but it looks like it would be fun to play anyway.
Ok, I'm going to say what I think about the map since there are no errors: My opinion:
For me, it's a cool map as there aren't any maps like it in the game right now. But, for example, things I would change is that to take some ores, it's hard to get to them (especially mese blocks), since there's a lot of obsidian, and it's very hard to destroy, so you could do some kind of tunnel to get to them, because if not, it's going to take a long time. And what HP said some time ago, trees don't fit with the pyramids biome. Well, this is kind of what I think, but you don't need to change these things, especially the trees, as they can be whatever you want.
I love the map, you fixed a lot the things and now is very cool. My opinion now is this:
Seems cool to me, I'll wait for other reviews, very cool map with those new tunnels
I think this needs an update with the latest Map Editor?
I found 3 things: chests spawn above lava (spawn zones need to be redefined) Added lava-filled tunnels (with the possibility of plugging them with ladders) And give access to this obsidian sphere or remove it (no minerals or chests present).
ore imbalance iron 61:76 mese 12:16 diamond 15:17
i believe these ore locations are not found in the opposite team
2.red team seems to have a tail with these fixes i believe its a good map to play ^^
I tested the map and I don't see any errors, maybe that some places are easier to get in than others... But maybe that was your plan... But in general everything seems fine...