Closed a-blob closed 1 year ago
Looks good but I've got an idea which might improve the gameplay: Having bases in the opposite corners or at least closer to the corners.
I will update the chest zones when I have time. As for the team base, I will keep them like that and not make them further from one another for now, because It's already pretty hard to capture and increasing the distance will not help.
Changes: edited chest zones, changed map start time, increase the number of ores, and trimmed the grass.
Changes: made ore/chest room easier to find, made it impossible to jump across the ravine without building.
Everything keeps okay, I tested the map this morning with my friends
The map is well done and everything seems to work at first glance. Good decision to make the treasure room at least a little more obvious. I'll remain neutral for now, as I want to wait for more reviews. But on the whole, I'm positive. Will review it again soon. Good work.
The map is great. It gives me the open feeling of the Plain battle combined with the wall. The ores are distributed in both the treasure area and the cavern, which might make the ore mining a bit more fair for the players. Overall, the map is designed well. I didn't find any obvious issues. Nice.
The map is great. It gives me the open feeling of the Plain battle combined with the wall. The ores are distributed in both the treasure area and the cavern, which might make the ore mining a bit more fair for the players. Overall, the map is designed well. I didn't find any obvious issues. Nice.
I haven't checked it by making a local server and playing it. Might have to look into that for the game mechanics.
I made the chest/ore rooms more accessible by adding a ladder. @MoreKat do you think I still need to increase the amount of ores above ground?
I think it's fine.
Everything seems fine and there's no problems, ores are ok...
Just some little thing, don't you think chest could also be added around the map?